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Quarriors! Light Vs. Dark
Build a deck or pool that turns small actions into stronger combos.
Unicornus Knights
Build the modular kingdom around the capital, choose heroes and princess difficulty, seed empire generals and event decks, spend action points to move, recruit, gather, and battle, resolve fate relationships, advance Cornelia automatically each round, strengthen enemies, and escort her to the emperor within ten rounds.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Feudality
Place tiles carefully to build spatial scoring patterns.
Tenkatoitsu
Maneuver forces across tactical or historical battle maps.
War at Sea
Choose sides, set historical fleets in port, move ships and submarines into connected sea areas, reveal opposing forces, resolve air and naval combat until one side withdraws, mark control, deliver eligible convoys, repair surviving ships, and total control points after the final turn.
Silk
Place workers to claim actions and turn resources into plans.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Choose one battle and scenario, set units and morale from its exclusive booklet, determine initiative, move formations within leader and terrain limits, resolve rifle, artillery, and close combat, apply disruption and morale results, rally eligible units, and meet the scenario’s historical victory conditions.
Enemy Coast Ahead: Operation Chastise – The Dambuster Raid
Coordinate with teammates to solve the game's shared challenge.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
Wizard's Quest
Maneuver forces across tactical or historical battle maps.
Necromunda: Underhive
Build the tiled underhive and gangs for a scenario, alternate fighter activations, spend actions to move, aim, shoot, charge, fight, interact, or recover, resolve ammo and injury dice, apply tactics and scenario rules, then score objectives and update gangs if playing a campaign.
Cry Havoc
Choose a scenario and assemble its maps and named counters, alternate movement and missile activity, spend movement points by terrain, check facing and line of sight, resolve combat on the appropriate table, flip wounded characters, test morale, and complete the scenario’s objective within its turn limit.
Teenage Mutant Ninja Turtles Adventures: Change is Constant
Choose cooperative or one-versus-many mode, build the scenario map, select heroes and decks, roll each hero’s action dice, share matching dice with adjacent allies, spend results on movement, attacks, defense, and abilities, activate enemies or the villain, resolve objectives, and carry campaign rewards into the next scenario.
Win, Place & Show
Auction or purchase horses, prepare the race program and bankrolls, place hidden win, place, and show bets, roll and allocate movement while managing each horse’s stamina and lane position, resolve the finish order and payoffs, then carry money and stable decisions into the next scheduled race.
Cataphract
Maneuver forces across tactical or historical battle maps.
The Settlers Of Zarahemla
Collect matching sets while timing when to score or trade them.
Hapsburg Eclipse
Maneuver forces across tactical or historical battle maps.
Wellington: The Peninsular War 1812-1814
Choose a scenario and assign the four commands, deal strategy cards, alternate card plays as command points or events, move armies along connected spaces, resolve interceptions, battles, sieges, attrition, and political control, then check automatic victory or compare points at the scenario end.
Catan: Traveler – Compact Edition
Negotiate deals and shifting promises to improve your position.
Evolution: The Origin of Species
Deal trait cards, take turns playing each card face down as a new animal or face up as an adaptation, roll for the shared food supply, feed animals and resolve predators and defensive traits, discard any animal that remains unfed, refill hands, and score surviving animals plus their traits after the deck ends.
Frederick The Great: The Campaigns Of The Soldier King 1756-1759
Maneuver forces across tactical or historical battle maps.
D6: Dungeons, Dudes, Dames, Danger, Dice And Dragons!
Coordinate with teammates to solve the game's shared challenge.
Warhammer 40,000: Rogue Trader
Roll dice and choose how to use the results for tactical outcomes.