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Win, Place & Show box art
1966 Ranked #4,694

Win, Place & Show

Own the horse, back the outsider, or control the pace. The richest player reads both the track and the betting table.

Racing Betting and Bluffing Animals: Horses Sports: Horse Racing

Players

3-6

Play time

120 min

Age

8+

Complexity

2.08/5

Rating

6.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.5/5

High replayability

Interaction 4.4/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 3.8/5

Deep strategy

Player control 3.6/5

More strategic control

Setup time About 15 min
Teach time About 25 min
Table footprint Large
Campaign commitment No campaign
Recommended edition Win, Place & Show – 3M English Edition
See all 18 specifications

How it plays

How does it play?

Buy horses, place hidden bets, and manage each mount’s pace around the track in a strategic simulation of a full race meeting.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Win, Place & Show combines horse-racing tactics with an economic betting game. Players purchase horses with distinct speed and stamina profiles, secretly wager on the field, and then control the pace of their mounts around the oval. Dice introduce the uncertainty of a live race, but movement choices, lane position, fatigue, and the timing of a finishing drive determine whether a favorite converts its odds. Because players may profit from bets on horses they do not own, incentives stay delightfully tangled: push your stable for prize money, protect a wager, or let rivals exhaust themselves too early. Across repeated races, bankroll management matters as much as any single finish.

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Videos (1)

How to play

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Win, Place & Show – 3M English Edition 1966 English 3M / US

Game and edition data

All specifications (18)

Play and group

Players
3–6
Play time
120 min
Age
8+
Complexity
2.1/5
App
None app

Practicalities

Setup time
About 15 min
Teach time
About 25 min
Teardown time
About 10 min
Table footprint
Large

Campaign and continuity

Campaign commitment
No campaign
Group continuity
Flexible
Resettable
Fully Resettable

Edition and product

Recommended edition
Win, Place & Show – 3M English Edition
Language
English
Region
US
Availability
Current
Edition type
Retail
Current edition
No
Credits and catalog connections

Credits

Designers

2
Thomas M. Divoll John B. Reilly (I)

Publishers

3
3M The Avalon Hill Game Co Klee

Linked items

No published linked games yet.