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Flip 7
Keep flipping unique numbers, bank when the risk turns ugly, and use action cards to freeze, rescue, or pressure the table.
Wandering Towers
Move a wizard or a whole tower, remember who was covered, refill potions by trapping pieces, and race your entire class to Ravenskeep.
Smash Up: Pretty Pretty Smash Up
Combine two factions, play minions and actions onto shared bases, trigger faction synergies, and claim the best share of each base’s points when its power threshold breaks.
Smash Up: Monster Smash
Shuffle two factions together, play minions and actions on shared bases, build or exploit power counters, and take the best share of each base when its breakpoint is reached.
Flip 7: With A Vengeance
Draw unique numbers, stop before a duplicate busts the hand, chase the Flip 7 bonus, play disruptive action cards, protect banked points, and reach 200 first.