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Nations: The Dice Game box art

Nations: The Dice Game

Roll your civilization dice, buy progress, build wonders, and reroll as needed; then survive famine and war while converting production into books across four ages.

Year2014 Players1-4 Time20-40 Weight2.01 Age14+
Ancient Civilization Dice Dice Rolling Events Push Your Luck
Propolis box art

Propolis

Place and fortify worker beeples, collect pollen, win influence across floral realms, construct hive cards, and meet palace requirements for the most prestige.

Year2025 Players1-4 Time15-30 Weight2.08 Age10+
Animals Card Game City Building Area Majority / Influence Contracts Market
Altay: Dawn of Civilization box art

Altay: Dawn of Civilization

Play cards for resources and actions, expand settlements across terrain, contest regions, acquire settler cards, develop permanent achievements, defend your people, and score territory, knowledge, and monuments.

Year2024 Players2-4 Time45-90 Weight2.31 Age10+
Civilization Fantasy Territory Building Area Majority / Influence Deck, Bag, and Pool Building Player Elimination
Pacts box art

Pacts

Assemble six regions on the cloth mat, choose courts and creature factions, seed influence, reveal the round’s common actions, let one player divide them into two pacts, let the other assign the pacts, resolve cards and powers, then score region majorities after rounds three and six.

Year2025 Players2 Time15-20 Weight1.89 Age10+
Fantasy Medieval Mythology Area Majority / Influence Area Movement I Cut, You Choose Components: Cloth Boards Components: Map (Continental / National scale)
Thebai box art

Thebai

Plan the Archon route before placing a die, promote workers around future council opportunities, and keep enough military strength to protect Cadmea without stalling the estate engine.

Year2025 Players1-4 Time90-150 Weight3.76 Age14+
Ancient City Building Dice Contracts End Game Bonuses Events
Aeon’s End: The Descent box art

Aeon’s End: The Descent

Coordinate turn-order risks aloud, build discard sequences that produce purposeful future hands, and decide early whether a Friend’s support is worth the extra Foe pressure it may invite.

Year2024 Players1-4 Time60 Weight3 Age14+
Card Game Fantasy Fighting Chit-Pull System Cooperative Game Deck, Bag, and Pool Building
Fall of Lumen box art

Fall of Lumen

Coordinate deck growth with board position; a powerful engine cannot rescue a Keeper if its agents arrive in the wrong district or one turn too late.

Year2024 Players1-4 Time80-150 Weight3.62 Age14+
Adventure Fantasy Travel Area Movement Contracts Deck, Bag, and Pool Building
Kathmandu box art

Kathmandu

Plan two or three terrain boards ahead: the best die is often the one that lines up your next animal or temple action rather than the one that moves farthest now.

Year2024 Players2-4 Time60-75 Weight2.38 Age12+
Animals Dice Travel Dice Rolling Race Set Collection
Snowcrest box art

Snowcrest

Build a village that can convert resources twice—first into reliable actions, then into offerings or scrolls—so no worker becomes stranded behind a single narrow plan.

Year2025 Players1-4 Time15-60 Weight2.47 Age14+
Animals Card Game Fantasy Hand Management Multi-Use Cards Solo / Solitaire Game
BattleTech: Alpha Strike Box Set box art

BattleTech: Alpha Strike Box Set

Move for the modifier you need, not merely the shortest route: use buildings and trees to break line of sight, then concentrate several units on one exposed target before it can reposition.

Year2022 Players2 Time90-120 Weight2.33 Age14+
Dice Miniatures Science Fiction Dice Rolling Line of Sight Measurement Movement
Captain Tsubasa: The Card Game box art

Captain Tsubasa: The Card Game

Do not spend only for raw team value: the best purchase is the card that supports the pass-shot-defense sequence your remaining tokens can actually complete.

Year2024 Players2 Time25-40 Weight1.77 Age10+
Card Game Dice Movies / TV / Radio theme Deck, Bag, and Pool Building Delayed Purchase Hand Management
Estate: Raise the Realm box art

Estate: Raise the Realm

Build one dependable resource chain before diversifying. An elegant production turn matters only if the next card, worker placement, or objective can actually use what it creates.

Year2026 Players1-5 Time20-100 Weight2.92 Age14+
Fantasy Medieval Renaissance Chaining Drawing End Game Bonuses
Chichén Itzá box art

Chichén Itzá

Map all four actions before committing to the first: acting early can reduce cost, but leaving one flexible slot helps answer a contested region or unexpected combat result.

Year2025 Players2-4 Time60-120 Weight3.18 Age12+
Fantasy Mythology Area Majority / Influence Dice Rolling End Game Bonuses
Tree Society box art

Tree Society

Treat every sale as both income and tempo: improve the guilds whose powers chain together, then convert that engine into buildings before rivals profit from the same market.

Year2024 Players2-4 Time30-45 Weight2.08 Age8+
Economic Fantasy End Game Bonuses Income Set Collection
Valkyries box art

Valkyries

Plan each card around both its immediate action and the options it removes, exploit your Valkyrie’s unique power, and position for the next enemy pattern before committing to an attack.

Year2024 Players2-4 Time20 Weight1.5 Age10+
Adventure Fantasy Fighting Grid Movement Hand Management Multi-Use Cards
Dark Tomb: Bloodthorn Island box art

Dark Tomb: Bloodthorn Island

Keep the party close enough to share items, plan around the automatic downstream drift, and save flexible actions for newly revealed threats.

Year2024 Players1-5 Time20-50 Weight1.83 Age12+
Exploration Fantasy Cooperative Game Dice Rolling Die Icon Resolution