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Divinity Derby
Bluff, read opponents, and time reveals around hidden information.
Venom Assault
Build a deck or pool that turns small actions into stronger combos.
FateFlip: Washed Ashore
Prepare the current chapter’s story deck and tracker, read the top card, choose an option, adjust resources and items, then rotate, flip, resolve, or reinsert the card exactly as its icons direct; continue until the story reaches one of thirteen endings.
Biss 20
Coordinate with teammates to solve the game's shared challenge.
Next War: Poland
Maneuver forces across tactical or historical battle maps.
Ruthless
Draw a hand, play one pirate or a matching set, resolve crew abilities and attacks, spend coins or treasure to recruit from the market, then compare the pirates in play as poker hands; collect rewards and repeat until the final score.
Funkoverse Strategy Game: Dc Comics 101
Move pieces across a map while planning position and timing.
Napoléon 1806
Maneuver forces across tactical or historical battle maps.
Twilight Imperium
Maneuver forces across tactical or historical battle maps.
Dungeon!
Move forces between areas to control positions and pressure rivals.
Hegemonic
Place tiles carefully to build spatial scoring patterns.
London's Burning
Maneuver forces across tactical or historical battle maps.
Star Explorer
Choose a constellation size, reveal the corresponding tile, copy its pattern onto the visible section of your star disc, score the stars it connects, rotate the sky as directed, and repeat for six rounds before final scoring.
Castles Of Caladale
Make decisions quickly while the game unfolds in real time.
Age of Galaxy (Second Edition)
Draft factions, form an alliance of up to three, produce resources, spend action discs to explore, colonize, trade, develop, research, and build fleets, resolve war and galactic phases, then score planets, technology, influence, and ideology when exploration is complete.
Harvest Island
Collect matching sets while timing when to score or trade them.
Korea: The Forgotten War
Choose a scenario, set up its maps and orders of arrival, determine weather and initiative, move and supply formations through OCS phases, coordinate ground, air, and naval operations, manage reserves and transport, and control the required victory lines before the scenario ends.
Origins: How We Became Human
Compete for contested options while managing cost and timing.
Il Principe
Collect income and cards, contribute two cards to the color auctions, bid for each group, add won cards to your tableau, then use matching building sets and money to construct cities, place influence, contest court roles, and score the map when the end condition is reached.
Settlement
Place tiles carefully to build spatial scoring patterns.
Henchmania
Choose a family, place henchmen among the five city sites, collect and play cards from occupied districts, resolve dice, reserve, and take-that effects, then score prestige at the end of each day; win after four days or by reaching the prestige threshold.
Tanto Cuore: Oktoberfest
Build a deck or pool that turns small actions into stronger combos.
Nuclear Escalation
Deal populations and cards, use propaganda and secrets during the cold war, then program delivery systems and warheads when hostilities begin; resolve defenses, special effects, the misfunction die, population losses, and final retaliation until one power remains.
Mil (1049)
Place workers to claim actions and turn resources into plans.