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25-48 matching games

Free Ride USA box art

Free Ride USA

Build links that serve more than one likely route, then time a paid trip over an opponent’s line when converting it to public track opens the map for your later journeys.

Year2024 Players1-5 Time50-90 Weight2.33 Age10+
Trains Transportation Travel Connections Contracts Movement Points
Fortunes of Scoundrel Bay box art

Fortunes of Scoundrel Bay

Watch the reef marker as closely as your engine: sailing fast can strand a richer rival before their investments pay off, but it can also end your own scoring plan too soon.

Year2025 Players1-4 Time75-120 Weight3.33 Age14+
Adventure Pirates Area Majority / Influence Events Hand Management
Storm Raiders box art

Storm Raiders

Upgrade one vehicle around a reliable contract route, but keep a second transport flexible so a rare die or newly exposed wreck never goes to waste.

Year2025 Players1-4 Time60-90 Weight2.29 Age14+
Adventure Dice Economic Open Drafting Pick-up and Deliver Race
Dabba Walla box art

Dabba Walla

Plan the next layer before sealing the current one, keeping valuable colors visible while connecting chai symbols across multiple scoring heights.

Year2024 Players2-4 Time30-45 Weight1.94 Age8+
Puzzle Transportation End Game Bonuses Grid Coverage Hand Management
Undermining box art

Undermining

Upgrade cargo or mobility before committing to distant ore; an efficient return route is often worth more than one rare crystal.

Year2011 Players2-5 Time45 Weight1.84 Age8+
Science Fiction Space Exploration Transportation Action Points Contracts Grid Movement
Dungeonology: The Expedition box art

Dungeonology: The Expedition

Gather the evidence your thesis actually rewards, and leave a zone before its alert level turns an efficient study into a costly escape.

Year2019 Players2-4 Time45-105 Weight3.09 Age14+
Adventure Card Game Exploration Area Movement Card Play Conflict Resolution Hand Management
Thiefdom box art

Thiefdom

Plan the whole night as a route, not three isolated actions; a guard moved early can open your delivery while closing the street a rival still needs.

Year2025 Players1-4 Time60-120 Weight3.04 Age14+
Medieval Action Queue Area Movement Modular Board
Night Soil box art

Night Soil

Plan every night route around the shared movement chain: a profitable delivery is strongest when it also leaves rivals with awkward cubes and weak follow-up positions.

Year2025 Players2-5 Time60-90 Weight3.15 Age14+
Renaissance Area Majority / Influence Area Movement Deck, Bag, and Pool Building
Islebound: Emerald Edition box art

Islebound: Emerald Edition

A friendly port can be worth more than a captured one when its action completes the engine you need for the next two voyages.

Year2024 Players2-4 Time90 Weight2.63 Age13+
Fantasy Nautical Pick-up and Deliver Set Collection
BUS box art

BUS

A full bus is not always an efficient bus; take the pair that scores along your existing route before construction sends you elsewhere.

Year2015 Players2-3 Time20 Weight1.37 Age8+
Transportation Travel Modular Board Network and Route Building Open Drafting
Animal Rescue Team box art

Animal Rescue Team

Share the next two pickups before moving any vehicle, then keep one route and one action in reserve for the disaster effect most likely to block the team.

Year2025 Players1-4 Time45-60 Weight2.17 Age8+
Animals Action Points Area Movement Cooperative Game
Cryptic Nature box art

Cryptic Nature

Plan a route around several evidence needs at once; a spectacular cryptid is rarely worth crossing the whole map if the journey leaves your next actions stranded.

Year2024 Players1-4 Time90 Weight2.95 Age14+
Dice Environmental Mythology Action Retrieval Contracts Dice Rolling
The Battle of the Divas box art

The Battle of the Divas

Commit to operas that reinforce several scoring paths at once; a glamorous performance is less valuable if it leaves the orchestra and timeline to your rival.

Year2025 Players2 Time45 Weight2.73 Age14+
Card Game Music Area Majority / Influence Campaign / Battle Card Driven Movement Points
Rapa Nui box art

Rapa Nui

Plan routes that pay you even when another clan moves a statue; a strategically placed transporter can generate resources repeatedly without spending your own turn on every moai.

Year2020 Players2-4 Time45 Weight2.5 Age10+
Network and Route Building Ownership Pick-up and Deliver
Cathood box art

Cathood

Build a route that connects recurring resource pickups to valuable deliveries, then place territory pieces where opponents must pass rather than in corners they can ignore.

Year2025 Players2-4 Time45-60 Weight2.14 Age10+
Abstract Strategy Animals Puzzle Action Points Area Majority / Influence Grid Movement
Deep Shelf box art

Deep Shelf

Build an economy that can pivot between extraction and research; pushing the collapse track may shorten the game before a slow technology engine has time to pay off.

Year2023 Players1-4 Time90-140 Weight3.9 Age12+
Economic Exploration Science Fiction End Game Bonuses Market Pick-up and Deliver
Pick 'n Packers box art

Pick 'n Packers

Agree on height, pace, and turning direction before lifting; tiny pressure differences matter more than speed once the mixed wooden and paper presents begin to stack.

Year2025 Players3-6 Time20 Weight1.17 Age7+
Action / Dexterity Pick-up and Deliver Team-Based Game
Pebble Rock Delivery Service box art

Pebble Rock Delivery Service

Bundle deliveries that share a route, but leave enough flexibility to redirect when conditions change instead of committing every package to one long trip.

Year2021 Players2-4 Time25-45 Weight1.73 Age6+
Animals Transportation Pick-up and Deliver Push Your Luck
Ice and Idols box art

Ice and Idols

Plan a route that survives one board change, unlock the movement power your position needs most, and time research cubes around the shifting score values.

Year2025 Players2-4 Time45-60 Weight2.25 Age14+
Adventure Exploration Action Points End Game Bonuses Events
Pingyao: First Chinese Banks box art

Pingyao: First Chinese Banks

Open complementary branches before competitors block the best routes, keep enough liquid silver for remittances, and use deposits only when the interest will arrive before the final round.

Year2017 Players1-4 Time60-90 Weight3 Age10+
Dice Economic Dice Rolling Pick-up and Deliver Tile Placement
Station to Station box art

Station to Station

Connect useful stations before taking cargo, keep enough coal for a decisive delivery, and recruit crew whose powers reinforce the contracts already in reach.

Year2024 Players2-4 Time60-90 Weight2.4 Age10+
Trains Connections Contracts Pick-up and Deliver
Tatsumi box art

Tatsumi

Plan two or three moves ahead: the ring you leave is as important as the space you reach, and an efficient collection route can also block a rival dragon from its best scoring position.

Year2026 Players1-4 Time40 Weight2.2 Age10+
Abstract Strategy Mythology End Game Bonuses Grid Movement Pick-up and Deliver
Cargo Empire box art

Cargo Empire

Plan consecutive deliveries around the same corridor; a compact network usually produces more value than scattered one-off routes.

Year2025 Players1-4 Time60-90 Weight2.38 Age10+
Economic Fantasy Transportation Contracts Hand Management Network and Route Building
Nuns on the Run (Second Edition) box art

Nuns on the Run (Second Edition)

Move only as fast as the patrol pattern allows: a quiet detour is often safer than a direct sprint that gives the guards a precise clue.

Year2025 Players2-8 Time30 Weight2 Age10+
Bluffing Deduction Humor Hidden Movement Line of Sight Paper-and-Pencil