Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft dice to drive, fly, and dive through a storm-torn Atlantis, salvaging wrecks and upgrading your vehicles before the sixth round ends.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Race
Compete to reach a destination, threshold, or objective before opponents.
Set Collection
Gather related items that become more valuable when scored together.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Storm Raiders sends rival crews into an Atlantis fractured by the Rift Storm. Each round, players draft dice and assign them to a trike, plane, or submarine to travel between locations, repair damage, and recover valuable salvage. Contracts reward purposeful routes, while new crew members and vehicle upgrades create increasingly efficient combinations. Medals mark the achievements that turn daring expeditions into lasting prestige. The open dice supply keeps every player watching the same opportunities, and the race for wrecks makes timing central: the perfect die for one vehicle may disappear while you pursue another. After six rounds, the crew with the most prestige wins.