Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Sneak novice nuns through a dark convent while the abbess and prioress patrol by hidden movement, deduction, and line of sight.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
See all 8 mechanisms
Read the full game description
Nuns on the Run (Second Edition) is a hidden-movement game of stealth and pursuit. Most players are novices slipping through the convent at night to retrieve secret wishes, while one player controls the abbess and prioress along programmed patrol routes. Novices record movement privately, reveal themselves when seen or heard, and must judge when to walk, run, or hide. The second edition refines the original design with updated maps and player aids while preserving its blend of deduction, bluffing, and tense team play.