Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Pick up paired passengers, manage speed and capacity, and reroute a tiny city in this gum-pack-sized delivery game.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Open Drafting
Select cards or items from a shared face-up display.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Read the full game description
BUS is a compact pick-up-and-deliver game about balancing speed, passenger capacity, and a city that rivals can reshape. Each stop offers a card with two customers, but taking passengers slows the bus by the card’s value. Drivers score by passing the matching destination while carrying its passenger, and construction actions swap road tiles to disrupt efficient routes. After five passenger cards, the player who converted the best sequence of pickups and drop-offs into points wins.