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Lagoon: Land Of Druids
Place tiles carefully to build spatial scoring patterns.
Biblios: Quill And Parchment
Mark choices on a sheet to build patterns and complete objectives.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Auf Teufel Komm Raus
Bluff, read opponents, and time reveals around hidden information.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.
Vampire: The Masquerade – Chapters
Coordinate shared actions while clues or threats pressure the group.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Tenkatoitsu
Maneuver forces across tactical or historical battle maps.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Choose one battle and scenario, set units and morale from its exclusive booklet, determine initiative, move formations within leader and terrain limits, resolve rifle, artillery, and close combat, apply disruption and morale results, rally eligible units, and meet the scenario’s historical victory conditions.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
HIT! Extreme
Shuffle the numbered and special cards, reveal cards one at a time on your turn, resolve each special effect, steal matching banked cards when allowed, stop to secure the turn’s haul, or lose the unbanked cards when you reveal a duplicate; score the largest total when the deck ends.
Cry Havoc
Choose a scenario and assemble its maps and named counters, alternate movement and missile activity, spend movement points by terrain, check facing and line of sight, resolve combat on the appropriate table, flip wounded characters, test morale, and complete the scenario’s objective within its turn limit.
Cataphract
Maneuver forces across tactical or historical battle maps.
Frederick The Great: The Campaigns Of The Soldier King 1756-1759
Maneuver forces across tactical or historical battle maps.
Birdwatcher
Push your luck for bigger rewards while risk keeps building.
U.s. Telegraph
Cover spaces on a grid to build a spatial scoring plan.
Hellas
Set up the hex map and action cards, choose an available action on your turn, resolve its primary effect, let opponents follow with the secondary effect, place or upgrade houses, palaces, squares, and temple columns, claim city value, then score connected construction and objectives when the end condition is reached.
No Retreat!: The North African Front
Maneuver forces across tactical or historical battle maps.
Hellas
Build the starting archipelago, alternate turns choosing reinforcement, voyage, or attack, use ships to support exploration and naval assaults, play god cards for tactical effects, regroup forces after reinforcement, and win by controlling ten cities at the end of your turn.
Cat Café
Mark choices on a sheet to build patterns and complete objectives.
Artisans of Splendent Vale
Choose characters and begin the campaign in the four narrative books, explore numbered locations and make story choices, record discoveries on the world map, craft and upgrade character-specific gear, then resolve action scenes by spending shared dice on movement, defense, skills, and attacks before carrying injuries and choices into the next chapter.
Attack On Titan: The Last Stand
Push your luck for bigger rewards while risk keeps building.
Tiny Ninjas: Original
Push your luck for bigger rewards while risk keeps building.
Here Come the Rebels
Choose a scenario, deploy leaders and formations, determine initiative, activate commands to move or force-march, resolve combat and fatigue, manage supply, cavalry, weather, and command limits, and earn the scenario’s geographical and operational victory objectives.