Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft one civic action, let rivals follow at a weaker level, and shape an ancient Greek city of houses, palaces, squares, and temples.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Follow
Choose whether to perform a reduced version of another player’s selected action.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Turn Order: Claim Action
Determine or change the order in which players take their turns.
Read the full game description
Hellas is a city-building game in which players reconstruct Greek civilization after war. On each turn, the active player selects an action card and performs its strongest option; every rival may follow with a reduced version, so a single choice can reshape the whole table. Actions add houses, upgrade districts with palaces and squares, claim valuable hexes, or contribute columns to the shared temple. City growth is spatial and competitive: adjoining buildings form villages, placement can open or deny scoring opportunities, and the order in which actions are claimed controls both tempo and efficiency. The result is an interactive Eurogame with modest rules overhead and constant involvement between your own turns.