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Flame & Fang
Announce the aspect each dragon can support before committing: balanced hands keep the group flexible, while timely specialization lets one dragon solve the chapter’s hardest task.
The Four Doors
Keep escape routes open and pass cards before a door becomes urgent; relic powers are strongest when saved for the final regroup at the beacon.
Tucana Builders
Cover spaces on a grid to build a spatial scoring plan.
Cantaloop: Prequel
Coordinate shared actions while clues or threats pressure the group.
Walkie Talkie
Coordinate with teammates to solve the game's shared challenge.
Grow Sky
Build the engine room around flexible future shapes, then upgrade flight actions that serve more than one mission instead of chasing a single early medal.
Honeypot
Make both halves of a split look useful, track which suits opponents are collecting, and save a swipe for the moment it can finish a set.
Disc Cover
Choose the image that captures the song’s mood or texture for the whole table, not merely the one tied to your private memory.
Pop Art
Layer for goals that can score several existing prints, watch which colors you pass left, and leave enough variety to complete the final rows of your gallery.
Habemus Papam
Protect enough influence for final scoring, trade support where public interests overlap, and reveal a hidden priority only when it can lock the decisive coalition.
Adventure Party: The Role-Playing Party Game
Describe consequences that clearly suggest a range without naming numbers, listen for how dramatic the outcome sounds, and use recurring story details to keep the tale coherent.
Ice and Idols
Plan a route that survives one board change, unlock the movement power your position needs most, and time research cubes around the shifting score values.
The Glasgow Train Robbery
Agree on communication priorities before play, spend scarce clues only when they unlock a plan, and track the train’s remaining time more carefully than any single action.
Disney Lorcana: Illumineer's Quest – Palace Heist
Coordinate threats across the table, preserve answers for Jafar’s escalating powers, and tune the difficulty so your group must cooperate without being overwhelmed.
RONE: Invasion
Upgrade dice toward the resources your deck actually consumes, avoid bloating your draw pile, and coordinate tempo carefully when Celesta begins to accelerate.
Odalin: Dungeons of Doom
Build complementary heroes, reserve mitigation for pivotal attacks, and weigh campaign choices for the long-term consequences they create beyond the current dungeon.
Clue: Treachery at Tudor Mansion
Read every visible detail aloud, keep solved clues organized by suspect, room, and weapon, and resist guessing until the group can explain how the evidence connects.
Tembo: Survival on the Savanna
Plan the family’s route before spending cards, leave one flexible answer for a predator or drought, and share information about priorities before committing scarce resources.
Fighting Fantasy Adventures
Keep the ordered story decks intact, discuss risk before revealing the next location, and preserve healing and provisions for the encounters that can derail an entire adventure.
Alice, Through the Looking Glass
Plan the crossing before the mirror forces a flip, leave flexible space for awkward shapes, and chain bonuses across both faces instead of scoring each side in isolation.
Suspects: Adele and Neville, Investigative Reporters
Build a shared timeline before chasing side leads, connect evidence physically when symbols align, and stop investigating once the remaining uncertainty no longer changes your theory.
Figment
Compare neighboring cards instead of judging the whole row at once, agree on the weakest link, and risk the large chip only when every adjacent step is convincing.
Dobble Connect
Scan from the card already on the table, call the match clearly, and use awkward placements to block rival lines when your own fourth card is not available.
Astro Knights: Eternity
Build a deck or pool that turns small actions into stronger combos.