Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Search four darkening doorways for sacred relics, then reunite at the tower and light the beacon before every path closes.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The Four Doors is a compact cooperative adventure in which one to five players explore a tower surrounded by four doorways and a steadily advancing shadow. Each adventurer can draw, move, give cards, illuminate a door, or search beyond it for a relic, while a distinctive player power gives the team a different tactical shape every game. Shadow cards close routes and raise the danger level, but recovered relics provide powerful ways to bend the rules. The group wins only by finding all four treasures, gathering at the beacon, and lighting it before darkness seals the tower.