Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Defend an abbey until dawn as knights and elders—or command the demons trying to break the seal—in a modular asymmetric campaign.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Multi-Use Cards
Use the same card in different ways, making each play a trade-off.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
See all 7 mechanisms
Read the full game description
Knight Fall is an asymmetric fantasy game of knights, demons, and a desperate defense through the night. A modular abbey creates a different tactical map each session, while multi-use cards let every hand become movement, combat, defense, or a precious special effect. In cooperative and solo play, knights protect elders and preserve the seal across a linked campaign; in competitive team play, one side becomes the demonic assault trying to overwhelm that defense before dawn. Distinct player powers and team roles make positioning and timing as important as raw strength.