Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
Lower replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Explore Tudor Mansion room by room, solve cooperative escape-room puzzles, and expose the culprit, location, and weapon behind a fresh Clue mystery.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Clue: Treachery at Tudor Mansion recasts the classic deduction game as a cooperative, story-led escape-room mystery. Players begin with a limited view of the mansion, reveal new rooms as they solve puzzles, and collect clues that narrow the murder investigation. The group must escape the house and correctly identify the culprit, location, and weapon. Its one-time narrative structure supports solo play or a team of up to six and trades competitive movement for shared observation and deduction.