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1-17 matching games

Unmatched: Houdini vs. The Genie box art

Unmatched: Houdini vs. The Genie

Maneuver, draw, and attack with a unique fighter deck while preserving enough cards to survive the rival’s counterplay.

Year2022 Players2 Time20 Weight2.26 Age9+
Card Game Fantasy Fighting Novel-based Action Points Card Play Conflict Resolution
A Study in Emerald box art

A Study in Emerald

Place influence to claim cards and cities, build your deck, move and protect agents, manipulate war or revolution, and ensure your hidden faction survives the final comparison.

Year2013 Players2-5 Time90 Weight3.46 Age13+
Bluffing Fantasy Horror Area Majority / Influence Deck, Bag, and Pool Building Hand Management
Unmatched: Hell’s Kitchen box art

Unmatched: Hell’s Kitchen

Choose Daredevil, Elektra, or Bullseye, take two actions per turn, maneuver across connected spaces, resolve hidden-card combat, exploit item tokens, and defeat every opposing hero.

Year2022 Players2-3 Time20-40 Weight2.23 Age14+
Card Game Comic Book / Strip Fantasy Action Points Card Play Conflict Resolution Hand Management
Wilderness War box art

Wilderness War

Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.

Year2001 Players1-2 Time180 Weight3.31 Age12+
Age of Reason American Indian Wars Wargame Action / Event Campaign / Battle Card Driven Dice Rolling
Stronghold box art

Stronghold

Spend invading units across siege phases, grant the defender time in return, build engines and fortifications, contest each wall section, and determine whether the fortress falls before glory runs away.

Year2009 Players2-4 Time120 Weight3.67 Age10+
Fantasy Fighting Medieval Action Points Area Majority / Influence Point to Point Movement
Unmatched: Slings and Arrows box art

Unmatched: Slings and Arrows

Move through the Globe, play attack and defence cards face down, exploit four radically different fighter decks, and defeat the opposing hero before your own health runs out.

Year2024 Players2-4 Time20-40 Weight2.42 Age9+
Card Game Fantasy Fighting Action Points Card Play Conflict Resolution Hand Management
Unmatched: For King and Country box art

Unmatched: For King and Country

Select a Marvel hero, spend two actions to maneuver, scheme, or attack, resolve card effects in order, use battlefield items, and defeat the rival hero.

Year2023 Players2-3 Time20-40 Weight2.57 Age14+
Card Game Comic Book / Strip Fantasy Action Points Card Play Conflict Resolution Hand Management
Unmatched: The Witcher – Steel and Silver box art

Unmatched: The Witcher – Steel and Silver

Choose Geralt, Ciri, or the Ancient Leshen, maneuver twice per turn, play schemes and combat cards, exploit a unique ability, and defeat every rival hero.

Year2025 Players2-3 Time20-40 Weight2.29 Age9+
Card Game Fantasy Fighting Action Points Card Play Conflict Resolution Hand Management
Unmatched: The Witcher – Realms Fall box art

Unmatched: The Witcher – Realms Fall

Choose a Witcher fighter, spend two actions to maneuver, scheme, or attack, manage a single action deck, exploit zones and line of sight, and reduce every opposing hero to zero health.

Year2025 Players2-3 Time20-40 Weight2.38 Age9+
Card Game Fantasy Fighting Action Points Card Play Conflict Resolution Hand Management
Reds! The Russian Civil War 1918-1921 box art

Reds! The Russian Civil War 1918-1921

Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.

Year2001 Players1-2 Time360 Weight3.1 Age12+
Civil War Wargame Chit-Pull System Dice Rolling Events Country: Estonia Country: Latvia
Wellington: The Peninsular War 1812-1814 box art

Wellington: The Peninsular War 1812-1814

Choose a scenario and assign the four commands, deal strategy cards, alternate card plays as command points or events, move armies along connected spaces, resolve interceptions, battles, sieges, attrition, and political control, then check automatic victory or compare points at the scenario end.

Year2005 Players2-4 Time180 Weight3.2 Age12+
Napoleonic Wargame Campaign / Battle Card Driven Dice Rolling Point to Point Movement Country: France Country: Portugal
Pax Britannica: The Colonial Era 1880 to the Great War box art

Pax Britannica: The Colonial Era 1880 to the Great War

Budget for expansion and maintenance, negotiate competing claims, use Congress before disputes become wars, and watch European Tensions while building an empire that can score.

Year1985 Players4-7 Time480-600 Weight3.85 Age12+
Negotiation Political Post-Napoleonic Dice Rolling Movement Points Point to Point Movement
A Wayfarer’s Tale: The Journey Begins box art

A Wayfarer’s Tale: The Journey Begins

Keep two viable routes open until the shared dice reveal which terrain will be easiest to cross; flexibility is worth more than a single perfect line.

Year2025 Players1-4 Time45-60 Weight1.9 Age10+
Adventure Dice Exploration Connections Dice Rolling Hexagon Grid
Imperial Elegy: The Road to the Great War 1850-1920 box art

Imperial Elegy: The Road to the Great War 1850-1920

Industrial and diplomatic positioning compound across decades; secure the economy and minor-power relationships your war plan will need before an event forces the timetable.

Year2025 Players1-6 Time60-600 Weight4.29 Age14+
Post-Napoleonic Wargame World War I Action / Event Campaign / Battle Card Driven Dice Rolling
1812: Napoleon's Fateful March box art

1812: Napoleon's Fateful March

Before committing to another advance, trace the retreat and supply consequences as carefully as the route toward Moscow; winning a battle does not repair an overextended campaign.

Year2024 Players2 Time90-420 Weight2.9 Age14+
Napoleonic Wargame Campaign / Battle Card Driven Order Counters Point to Point Movement
Legends of Sleepy Hollow box art

Legends of Sleepy Hollow

Coordinate action-pool refreshes, clear fear before it blocks a critical ability, and let the hero with the best positioning investigate while others contain threats.

Year2022 Players1-4 Time30-120 Weight2.86 Age12+
Adventure Fantasy Horror Action Points Cooperative Game Point to Point Movement
Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain box art

Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain

Plan the next few rooms before the timer starts; a clean route with fewer corrections usually scores better than a frantic path through every encounter.

Year2021 Players2-4 Time15 Weight1.25 Age10+
Action / Dexterity Fantasy Maze Line Drawing Multiple Maps Point to Point Movement