Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Lead a Victorian great power through colonial expansion, economic rivalry, diplomacy, congresses, wars, and the rising risk of global catastrophe.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Movement Points
Spend a movement allowance across spaces with different costs.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Voting
Players collectively approve, reject, or select an outcome through votes.
Read the full game description
Pax Britannica is a large multiplayer simulation of imperial competition from 1880 to the eve of the Great War. Each player directs a Great Power, builds merchant and military forces, and spends limited income to establish interest, influence, protectorates, possessions, states, and dominions around the world. Rival claims create diplomatic crises that can be negotiated privately, taken to a Congress of Europe, or allowed to become wars whose consequences may engulf several powers. Random events, colonial unrest, Chinese resentment, and the European Tensions Index keep expansion politically dangerous. Victory comes from economic and imperial success, but reckless confrontation can trigger a Great War that changes how every position is valued.