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Nations: The Dice Game box art

Nations: The Dice Game

Roll your civilization dice, buy progress, build wonders, and reroll as needed; then survive famine and war while converting production into books across four ages.

Year2014 Players1-4 Time20-40 Weight2.01 Age14+
Ancient Civilization Dice Dice Rolling Events Push Your Luck
Thebai box art

Thebai

Plan the Archon route before placing a die, promote workers around future council opportunities, and keep enough military strength to protect Cadmea without stalling the estate engine.

Year2025 Players1-4 Time90-150 Weight3.76 Age14+
Ancient City Building Dice Contracts End Game Bonuses Events
Kathmandu box art

Kathmandu

Plan two or three terrain boards ahead: the best die is often the one that lines up your next animal or temple action rather than the one that moves farthest now.

Year2024 Players2-4 Time60-75 Weight2.38 Age12+
Animals Dice Travel Dice Rolling Race Set Collection
France '40: 2nd Edition box art

France '40: 2nd Edition

Operational tempo is the campaign: concentrate enough force to create a breakthrough, then protect supply and exploitation routes before the defender rebuilds a coherent line.

Year2024 Players2 Time240-360 Weight3.33 Age14+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
BattleTech: Alpha Strike Box Set box art

BattleTech: Alpha Strike Box Set

Move for the modifier you need, not merely the shortest route: use buildings and trees to break line of sight, then concentrate several units on one exposed target before it can reposition.

Year2022 Players2 Time90-120 Weight2.33 Age14+
Dice Miniatures Science Fiction Dice Rolling Line of Sight Measurement Movement
In the Shadows: Resistance in France 1943 - 1944 box art

In the Shadows: Resistance in France 1943 - 1944

Force the opponent to spend scarce actions clearing pressure; a modest local move can be stronger than a flashy event if it changes the end-turn resource balance.

Year2025 Players1-2 Time30-45 Weight2.13 Age10+
Spies / Secret Agents Wargame World War II Action Points Area Movement Campaign / Battle Card Driven
Norman Conquests: Men of Iron Volume V box art

Norman Conquests: Men of Iron Volume V

Preserve command cohesion before chasing a dramatic charge; isolated units lose options quickly when momentum shifts.

Year2023 Players1-2 Time60-240 Weight2.79 Age12+
Medieval Wargame Dice Rolling Grid Movement Hexagon Grid
Captain Tsubasa: The Card Game box art

Captain Tsubasa: The Card Game

Do not spend only for raw team value: the best purchase is the card that supports the pass-shot-defense sequence your remaining tokens can actually complete.

Year2024 Players2 Time25-40 Weight1.77 Age10+
Card Game Dice Movies / TV / Radio theme Deck, Bag, and Pool Building Delayed Purchase Hand Management
Manila: The Savage Streets, 1945 box art

Manila: The Savage Streets, 1945

Secure dependable supply and preserve fresh formations before entering the dense central districts; an early tempo gain is rarely worth exhausting the units needed for the final objectives.

Year2024 Players1 Time120-240 Weight1.85 Age14+
Wargame World War II Area Movement Dice Rolling Simulation
The Battle of the Bulge box art

The Battle of the Bulge

Germany must keep the advance supplied and moving; the Allies should trade ground for time, anchor road junctions, and counterattack only when the odds justify it.

Year1965 Players2 Time120 Weight2.22 Age10+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
Gettysburg: A Time for Heroes box art

Gettysburg: A Time for Heroes

Protect cohesion before committing to a major attack, preserve routes for delayed reinforcements, and treat every activation as part of a wider half-day plan.

Year2024 Players2 Time45-90 Weight2.23 Age12+
American Civil War Civil War Post-Napoleonic Action / Event Command Cards Dice Rolling