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Wilderness War
Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
Wellington: The Peninsular War 1812-1814
Choose a scenario and assign the four commands, deal strategy cards, alternate card plays as command points or events, move armies along connected spaces, resolve interceptions, battles, sieges, attrition, and political control, then check automatic victory or compare points at the scenario end.
Batman: The Animated Series – Gotham City Under Siege
Set up the next act and its story cards, roll each hero’s custom dice, assign dice and move between rooftops and streets, resolve hero skills and story requirements, fight villains, manage Gotham’s status tracks, and survive the crisis phase through Act 4.
Pax Britannica: The Colonial Era 1880 to the Great War
Budget for expansion and maintenance, negotiate competing claims, use Congress before disputes become wars, and watch European Tensions while building an empire that can score.
A Wayfarer’s Tale: The Journey Begins
Keep two viable routes open until the shared dice reveal which terrain will be easiest to cross; flexibility is worth more than a single perfect line.
Imperial Elegy: The Road to the Great War 1850-1920
Industrial and diplomatic positioning compound across decades; secure the economy and minor-power relationships your war plan will need before an event forces the timetable.
1812: Napoleon's Fateful March
Before committing to another advance, trace the retreat and supply consequences as carefully as the route toward Moscow; winning a battle does not repair an overextended campaign.
Cryptic Nature
Plan a route around several evidence needs at once; a spectacular cryptid is rarely worth crossing the whole map if the journey leaves your next actions stranded.
Urban Sketchers
Use early reports to finance travel, specialize around illustrations that share resource demands, and track the publication threshold so your final notebook is ready in time.