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Micro Mutants: Evolution
Choose a swarm, master its launcher, and turn every ricochet into a microscopic tactical advantage.
Assault Of The Giants
Commit presence to key areas and fight for influence where it matters.
Techno Bowl: Arcade Football Unplugged
Build the formation, program the drive, and outread the opposing coach after every snap.
Full Thrust
Plot the maneuver, commit the fleet, and let thrust, range, and concentrated fire decide the battle.
Burma: The Campaign in Northern Burma, 1944
Secure the roads, husband transport, and make every offensive sustainable in one of the war’s hardest theaters.
Nightshift
Budget your actions, read each customer, and know when the promise of a VIP payout is worth the risk.
Junta: Viva el Presidente!
Take the aid you can secure, make only useful promises, and keep enough force to survive the president’s next redistribution.
Marvel Dice Masters: Civil War
Build a coherent team, cycle purchased dice quickly, and time globals and affiliations to create one decisive attack.
Hearts and Minds: Vietnam 1965–1975
Treat political support as a resource, align campaigns with the event deck, and avoid tactical victories that leave the wider war unwinnable.
Doodle City
Mark choices on a sheet to build patterns and complete objectives.
Close Action: The Age of Fighting Sail Vol. 1
Choose a historical scenario, assign commands, plot movement against the wind, maintain formation, coordinate signals, and deliver fire when range and bearing are favorable.
Rajas of the Ganges: Cards & Karma
Draft a card, exploit one face, plan what its reverse will enable, and balance fame, money, buildings, goods, river trade, and karma across six goals.
Rivages
Choose symbols from one of two cards, mark connected island regions, complete quests and boats, pass the hand, and collect the most scrolls.
Pax Britannica: The Colonial Era 1880 to the Great War
Budget for expansion and maintenance, negotiate competing claims, use Congress before disputes become wars, and watch European Tensions while building an empire that can score.
Ascension: Delirium
Build a deck or pool that turns small actions into stronger combos.
DC Comics Dice Masters: War of Light
Roll dice from your bag, spend energy to buy characters and actions, field a balanced team, and time attacks around blockers and triggered powers.
The Russian Campaign: 4th Edition
Maneuver forces across tactical or historical battle maps.
The Three Musketeers: The Queen's Pendants
Use clues and contradictions to deduce hidden information.
Dungeons & Dragons: Attack Wing
Build a point-limited force, set maneuver dials in secret, fly or march into favorable arcs, and combine actions, upgrades, and dice at the right range.
Marvel Zombies: X-Men Resistance
Coordinate shared actions while clues or threats pressure the group.
Entropy
Plan several rondel steps ahead, turn multi-use cards into the resources your system needs, and complete two of the six shared objectives before another scientist.
Bolide
Move pieces across a map while planning position and timing.
Harry Potter Strike Dice Game
Roll dice and choose how to use the results for tactical outcomes.
Fire In The East
Maneuver forces across tactical or historical battle maps.