Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Direct the Communist or Allied effort across Vietnam, Laos, and Cambodia in a card-driven struggle shaped as much by politics as combat.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Hearts and Minds: Vietnam 1965–1975 is a two-player card-driven wargame about military pressure, political legitimacy, and the changing commitment of the United States. The Communist player directs North Vietnamese, Viet Cong, Khmer Rouge, and Pathet Lao forces; the Allied player commands South Vietnamese, American, and partner formations. Events, operations, air power, pacification, infiltration, and public opinion interact on an area-movement map. Individual-year scenarios can finish in about an hour, while the full campaign traces the conflict from the American buildup through withdrawal and the war’s final years.