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Full Thrust box art
1992 Ranked #4,919

Full Thrust

Command a starship fleet without a grid: write the orders, swing through the void, and bring every battery to bear at once.

Miniatures Wargame Measurement Movement Simultaneous Action Selection

Players

2-6

Play time

120 min

Age

12+

Complexity

2.57/5

Rating

7.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.9/5

High replayability

Interaction 4.9/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 4.5/5

More strategic control

Setup time About 15 min
Teach time About 35 min
Table footprint Very Large
Recommended edition Full Thrust – Ground Zero Games English second edition (1992)
See all 24 specifications

How it plays

How does it play?

Plot starship orders in secret, maneuver fleets by thrust and momentum, and resolve cinematic battles across open space.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Full Thrust is an open-ended miniatures system for fleet combat in deep space. Admirals design or select ships, plot movement orders simultaneously, and spend limited thrust to alter course or velocity before weapons fire erupts across the table. Damage strips away systems and crew in stages, while fighters, defenses, and optional vector movement expand the core cinematic game. The rules are intentionally miniature-agnostic, encouraging players to use any fleets and setting they enjoy.

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Videos (1)

How to play

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Full Thrust – Ground Zero Games English second edition (1992) 1992 English Ground Zero Games / UK

Game and edition data

All specifications (24)

Play and group

Players
2–6
Play time
120 min
Age
12+
Complexity
2.6/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 15 min Source
Teach time
About 35 min Source
Teardown time
About 15 min Source
Table footprint
Very Large Source

Campaign and continuity

Group continuity
Flexible Source
Resettable
Fully Resettable Source
Save system
No formal save system; ship record sheets and plotted orders can be preserved if a battle must be paused. Source
Consumable components
Photocopied or printed ship record sheets are written on during play; miniatures and rulebooks are reusable. Source

Edition and product

Optional extras
The rules are miniature-agnostic. The free Full Thrust Light rules teach the core cinematic system; Second Edition plus Fleet Books is commonly called version 2.5. Source
Recommended edition
Full Thrust – Ground Zero Games English second edition (1992) Source
Language
English
Region
UK
Availability
Observed
Edition type
Revised Source
Current edition
Yes Source
Consumable components
Printed Ship Record Sheets Are Marked During Play And Can Be Reprinted. Source
Compatibility
Ground Zero Games English Second Edition; Compatible With More Thrust And Fleet Books 1–2, With Free Official Pdfs Available From The Publisher. Source
Credits and catalog connections

Credits

Designers

1
Jon M. Tuffley

Artists

3
Paul Copeland Dave Garnham Barrie Quin

Publishers

1
Ground Zero Games

Linked items

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