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Commands & Colors Tricorne: The American Revolution
Choose a battle, build its hex terrain, deploy labeled blocks and leaders, draw command and combat cards, play one command to order units, move and battle with dice, apply retreats and routs, claim banners, then win by reaching the scenario target.
Black Box +
Use clues and contradictions to deduce hidden information.
Lock 'n Load: Forgotten Heroes – Vietnam
Maneuver forces across tactical or historical battle maps.
Star Wars: Star Warriors
Maneuver forces across tactical or historical battle maps.
In Magnificent Style: Pickett's Charge at Gettysburg
Set the Confederate brigades in their starting zones, prepare event and activation markers, advance one formation at a time, roll against terrain and Union fire, apply stragglers and losses, decide whether to press on, and score by breaking into the Federal position.
The Longest Day
Maneuver forces across tactical or historical battle maps.
The Everrain
Coordinate with teammates to solve the game's shared challenge.
Lines of Action
Set twelve black and twelve white pieces along opposite board edges, let Black move first, count every piece on the chosen row, column, or diagonal, move exactly that distance, capture only on the destination, and win by connecting all remaining pieces.
Lagoon: Land Of Druids
Place tiles carefully to build spatial scoring patterns.
Magic: The Gathering – Arena Of The Planeswalkers: Shadows Over Innistrad
Move pieces across a map while planning position and timing.
Lock 'n Load Tactical: Day Of Heroes
Move pieces across a map while planning position and timing.
Frogriders
Move pieces across a map while planning position and timing.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.
Magic Maze on Mars
Build the starting Mars map and warehouse, distribute action tiles, start the sand timer, move shared resources without speaking, operate production robots, spend materials to build domes, use timer spaces for brief communication, then guide every colonist to safety before time expires.
Vampire: The Masquerade – Chapters
Coordinate shared actions while clues or threats pressure the group.
Unicornus Knights
Build the modular kingdom around the capital, choose heroes and princess difficulty, seed empire generals and event decks, spend action points to move, recruit, gather, and battle, resolve fate relationships, advance Cornelia automatically each round, strengthen enemies, and escort her to the emperor within ten rounds.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Tenkatoitsu
Maneuver forces across tactical or historical battle maps.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Choose one battle and scenario, set units and morale from its exclusive booklet, determine initiative, move formations within leader and terrain limits, resolve rifle, artillery, and close combat, apply disruption and morale results, rally eligible units, and meet the scenario’s historical victory conditions.
Periodic: A Game of The Elements
Set the periodic-table board and goal tiles, spend energy on a trend action, move your flask according to that trend, collect matching elements and goal cards, advance research tracks, recharge efficiently, and score completed goals, sets, and agenda bonuses when the end condition is reached.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
The Defence Of Procyon Iii
Maneuver forces across tactical or historical battle maps.
Cry Havoc
Choose a scenario and assemble its maps and named counters, alternate movement and missile activity, spend movement points by terrain, check facing and line of sight, resolve combat on the appropriate table, flip wounded characters, test morale, and complete the scenario’s objective within its turn limit.
Teenage Mutant Ninja Turtles Adventures: Change is Constant
Choose cooperative or one-versus-many mode, build the scenario map, select heroes and decks, roll each hero’s action dice, share matching dice with adjacent allies, spend results on movement, attacks, defense, and abilities, activate enemies or the villain, resolve objectives, and carry campaign rewards into the next scenario.