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Prey Another Day
Use clues and contradictions to deduce hidden information.
30 Seconds
Divide into teams, roll the handicap die, turn the timer, describe the five names on the matching card side, count correct guesses, subtract the handicap, move, and race to the finish.
Magic Mountain
Set up the sloped forest, draw a coloured marble, choose a launch channel together, move every figure it touches to the next matching space, refill the bag after five launches, and beat the witches to the valley.
Gorus Maximus
Play suited cards to win tricks and manage timing.
JinxO
Reveal a topic, write one answer secretly, reveal together, circle matching results, score the crowd or a two-person JinxO bonus, advance on the personal grid, and race to complete the winning pattern.
Timber Town
Build the variable river, draft a building, slide the display, place the tile in its matching town column, spend construction tools and rafts at the right moment, complete objectives, and score the strongest beaver town.
Triqueta
Collect matching sets while timing when to score or trade them.
Bus & Stop
Deal the passenger stop and destination stacks, choose each turn to pick up all cards of one colour or drop off a valid group, use Skedaddle on rivals' deliveries, respect the ten-card bus limit, and earn the most points plus an empty-bus bonus.
For Sale Autorama
Compete for contested options while managing cost and timing.
Sausage Sizzle!
Give each player a score sheet, roll the critter and food dice, lock any results you want, reroll the rest, select one unscored animal, multiply its matching critters by the food total, and finish six rounds with the biggest barbecue haul.
The Game: Quick & Easy
Coordinate with teammates to solve the game's shared challenge.
Doctor Who Fluxx
Collect matching sets while timing when to score or trade them.
Ship Shape: It's A Smuggler's Bounty!
Bluff, read opponents, and time reveals around hidden information.
The Omega Virus
Use clues and contradictions to deduce hidden information.
A Carnivore Did It!
Choose a dossier case, use the decoder to lay out suspects and statements, note the required culprits and truth count, test every claim against the others, agree on the only consistent arrest, and check the solution before moving to a harder case.
Forever Home
Set out the commendation board, dog supply, home cards, and training-card market; build your shelter grid by taking or moving dogs, complete matching patterns to claim training cards, rehome dogs, and finish with the most reputation.
Cardcassonne
Collect matching sets while timing when to score or trade them.
Boomerang: USA
Give everyone a USA score sheet, draft one destination from each hand, pass the rest, mark routes and symbols, compare the round's throw and catch, score coast-to-coast, regions, activities, wildlife, and Americana, then total four journeys.
Struggle for Catan
Sort the building stacks, reveal a five-card resource market, give each player a settlement, road, cost card, and three resources, then trade, build, draw, steal depleted roads or knights when allowed, and reach ten victory points first.
Unmatched: Teen Spirit
Move pieces across a map while planning position and timing.
Power Vacuum
Choose an appliance and secret agenda, deal regime cards, lead and follow suits, award power to the trick winner, let the lowest card manipulate the control board, score correct most-and-least agendas, buy statue levels, and complete a four-piece monument first.
Antidote
Use clues and contradictions to deduce hidden information.
The Agents
Manage cards in hand to time plays, combos, and scoring windows.
Ravine
Coordinate with teammates to solve the game's shared challenge.