Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Describe five names without saying them, race the thirty-second timer, and move your team around the track for every answer squeezed in.
Core mechanisms
Key systems that shape the decisions players make.
Real-Time
Players act under continuous time pressure rather than taking normal turns.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Action Timer
Actions become available or resolve according to a timer or countdown.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
30 Seconds is a rapid team party game built around the pressure of giving useful clues before the sand runs out. Teams take turns choosing a describer, rolling the handicap die, and drawing a card with five names on the side matching their board space. The describer may explain the names in any order, but cannot say the answer, use part of it, translate it directly, or resort to forbidden letter and sound clues. Each correct guess advances the team, reduced by the die result, so a brilliant round can produce a leap while a nervous explanation may barely move the pawn. The Irish English edition refreshes its large bank of people, places, titles, and familiar terms for a local audience. Because every teammate alternates between clue-giving and guessing, large groups remain involved and the game naturally creates memorable miscommunications.