Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft buildings from a shifting river, place them into matching town columns, and outscore a rival across changing objectives.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Connections
Create meaningful links between locations, pieces, or concepts.
Slide / Push
Use Slide / Push as a recurring structure for player decisions and resolution.
Read the full game description
Timber Town is a two-player tile-drafting duel in which beaver architects build towns from whatever floats downriver. Building tiles occupy a changing shared display; taking one also shifts the river, altering what will be available next. The chosen tile must enter the corresponding column of your personal town, so every draft is both a construction decision and a positional constraint. Public objectives reward particular arrangements, building types, and neighbourhood patterns, while construction tokens and rafts create tactical exceptions that let a player improve an awkward plan. Because each game combines different scoring objectives and variable setup, the compact 4×4 towns support more than a thousand scoring configurations. The result is an approachable half-hour contest with constant interaction: every useful tile you claim is one your opponent cannot use.