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Anzio: The Struggle For Italy – 1943-1945
Play linked scenarios where mission goals shape each session.
Sixth Fleet: Modern Naval Combat In The Mediterranean
Maneuver forces across tactical or historical battle maps.
At-43 Initiation Set: Operation Damocles
Spend limited actions each turn to balance movement, setup, and scoring.
No Peace Without Spain!: The War Of The Spanish Succession 1702-1713
Maneuver forces across tactical or historical battle maps.
War of the Ring
Choose the Character or Campaign game, prepare the multi-part Middle-earth map, cards, and counters, resolve the Ring phase, movement, searches, events, magic, and combat in sequence, and win by destroying or recovering the Ring—or by taking the required strongholds.
Thunder At Cassino
Roll dice and choose how to use the results for tactical outcomes.
7th Fleet: Modern Naval Combat In The Far East
Maneuver forces across tactical or historical battle maps.
Commands & Colors Tricorne: The American Revolution
Choose a battle, build its hex terrain, deploy labeled blocks and leaders, draw command and combat cards, play one command to order units, move and battle with dice, apply retreats and routs, claim banners, then win by reaching the scenario target.
In Magnificent Style: Pickett's Charge at Gettysburg
Set the Confederate brigades in their starting zones, prepare event and activation markers, advance one formation at a time, roll against terrain and Union fire, apply stragglers and losses, decide whether to press on, and score by breaking into the Federal position.
The Longest Day
Maneuver forces across tactical or historical battle maps.
Warhammer Age Of Sigmar
Roll dice and choose how to use the results for tactical outcomes.
The Ares Project
Roll dice and choose how to use the results for tactical outcomes.
The Lord Of The Rings: Strategy Battle Game
Roll dice and choose how to use the results for tactical outcomes.
Magic: The Gathering – Arena Of The Planeswalkers: Shadows Over Innistrad
Move pieces across a map while planning position and timing.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Tenkatoitsu
Maneuver forces across tactical or historical battle maps.
War at Sea
Choose sides, set historical fleets in port, move ships and submarines into connected sea areas, reveal opposing forces, resolve air and naval combat until one side withdraws, mark control, deliver eligible convoys, repair surviving ships, and total control points after the final turn.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Choose one battle and scenario, set units and morale from its exclusive booklet, determine initiative, move formations within leader and terrain limits, resolve rifle, artillery, and close combat, apply disruption and morale results, rally eligible units, and meet the scenario’s historical victory conditions.
Enemy Coast Ahead: Operation Chastise – The Dambuster Raid
Coordinate with teammates to solve the game's shared challenge.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
Wizard's Quest
Maneuver forces across tactical or historical battle maps.
Cry Havoc
Choose a scenario and assemble its maps and named counters, alternate movement and missile activity, spend movement points by terrain, check facing and line of sight, resolve combat on the appropriate table, flip wounded characters, test morale, and complete the scenario’s objective within its turn limit.