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1-22 matching games

Flip 7 box art

Flip 7

Keep flipping unique numbers, bank when the risk turns ugly, and use action cards to freeze, rescue, or pressure the table.

Year2024 Players3-18 Time20 Weight1.04 Age8+
Card Game Children's Game Novel-based Interrupts Push Your Luck Score-and-Reset Game Authors: Dr. Seuss Books: How the Grinch Stole Christmas
Courtisans box art

Courtisans

Split three cards between the Queen, your own domain, and an opponent while steering families toward favor or disgrace.

Year2024 Players2-5 Time20-30 Weight1.31 Age8+
Card Game Medieval End Game Bonuses Set Collection Take That
Linko box art

Linko

Lay a same-value group, steal matching-size lower groups, and balance useful new cards against the penalty for anything left in hand.

Year2014 Players2-5 Time20 Weight1.4 Age10+
Card Game Hand Management Melding and Splaying Move Through Deck
Oriflamme box art

Oriflamme

Place a hidden card at one end of the line, then reveal for its power or keep it concealed to accumulate influence across six rounds.

Year2019 Players3-5 Time15-30 Weight1.69 Age10+
Card Game Political Action Queue Betting and Bluffing Hand Management
Smash Up: Pretty Pretty Smash Up box art

Smash Up: Pretty Pretty Smash Up

Combine two factions, play minions and actions onto shared bases, trigger faction synergies, and claim the best share of each base’s points when its power threshold breaks.

Year2015 Players2 Time45 Weight2.12 Age14+
Animals Card Game Expansion for Base-game Area Majority / Influence Hand Management Take That
Smash Up: Monster Smash box art

Smash Up: Monster Smash

Shuffle two factions together, play minions and actions on shared bases, build or exploit power counters, and take the best share of each base when its breakpoint is reached.

Year2014 Players2 Time30-45 Weight2.19 Age12+
Card Game Fantasy Humor Area Majority / Influence Hand Management Take That
Arkham Horror: Lovecraft Letter box art

Arkham Horror: Lovecraft Letter

Draw a card, play a card, deduce rival hands, risk insane abilities and sanity checks, survive each round, and earn the required Mythos tokens.

Year2025 Players2-6 Time15-20 Weight1.42 Age14+
Card Game Deduction Horror Deduction Hand Management Player Elimination
Flip 7: With A Vengeance box art

Flip 7: With A Vengeance

Draw unique numbers, stop before a duplicate busts the hand, chase the Flip 7 bonus, play disruptive action cards, protect banked points, and reach 200 first.

Year2026 Players3-28 Time20 Weight1.06 Age8+
Card Game Number Party Game Interrupts Push Your Luck Score-and-Reset Game
La Cuenta box art

La Cuenta

Play matching tapas, build or shed sets, trigger disruptive effects, pass the pressure around the table, and avoid being the diner left with the bill.

Year2025 Players3-8 Time5-15 Weight1.14 Age7+
Card Game Humor Party Game Catch the Leader Hand Management Hot Potato
Mindbug: Battlefruit Kingdom box art

Mindbug: Battlefruit Kingdom

Play a creature or attack, decide whether to steal opposing summons with one of two Mindbugs, protect Harvest threats, exploit Fast attackers, and remove all rival life.

Year2025 Players2 Time15-25 Weight2.4 Age8+
Card Game Fantasy Fighting Betting and Bluffing Hand Management Take That
Skull Queen box art

Skull Queen

Predict your trick total, reveal bids, follow suit, deploy pirates and escape cards, use the Skull Queen at the right moment, and score only when the forecast is exact.

Year2024 Players2-6 Time30 Weight1.69 Age8+
Card Game Pirates Betting and Bluffing Hand Management Predictive Bid
Talisman: The Magical Quest Game – 5th Edition box art

Talisman: The Magical Quest Game – 5th Edition

Choose a character, roll and choose a direction, resolve spaces and Adventure cards, defeat enemies, convert trophies into attributes, acquire a Talisman, enter the Inner Region, and defeat the elder dragon.

Year2024 Players2-6 Time90-120 Weight2.11 Age12+
Adventure Exploration Fantasy Dice Rolling Role Playing Roll / Spin and Move
Ratjack box art

Ratjack

Combine one twelve-card family per player, draw and play each turn, hide values or trigger powers, modify rival tableaux, avoid exceeding twenty-five, score for eliminations or an exact total, and win the required rounds.

Year2024 Players2-4 Time15-30 Weight1.65 Age10+
Animals Card Game Hand Management Player Elimination Take That Animals: Rats Digital Implementations: Board Game Arena
Disney Villainous: Sugar and Spite box art

Disney Villainous: Sugar and Spite

Choose King Candy or Shere Khan, prepare that villain’s realm and two decks, move to a new location each turn, resolve its actions, play allies and items, use Fate cards to disrupt the rival, and complete your unique objective first.

Year2024 Players2 Time40 Weight2.17 Age10+
Card Game Fantasy Movies / TV / Radio theme Hand Management Take That Variable Player Powers Books: The Jungle Book Brands: Disney
Pirate Fluxx box art

Pirate Fluxx

Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.

Year2011 Players2-6 Time10-40 Weight1.4 Age8+
Card Game Pirates Hand Management Set Collection Take That Game: Fluxx Players: Games with expansions that add solo play
Inuit: The Snow Folk box art

Inuit: The Snow Folk

Build the Great White display, use your turn to scout or recruit one available card type, add Inuit to the matching occupation, resolve hunters, shamans, warriors, elders, and equipment, refill the shared row, and score village majorities, animals, spirits, and specialization bonuses at the end.

Year2019 Players2-4 Time30-45 Weight1.94 Age13+
Card Game Mythology Open Drafting Set Collection Take That Theme: Inuit Peoples Theme: Native Americans / First Peoples
Evolution: The Origin of Species box art

Evolution: The Origin of Species

Deal trait cards, take turns playing each card face down as a new animal or face up as an adaptation, roll for the shared food supply, feed animals and resolve predators and defensive traits, discard any animal that remains unfed, refill hands, and score surviving animals plus their traits after the deck ends.

Year2010 Players2-4 Time30-60 Weight2.07 Age12+
Animals Card Game Dice Rolling Hand Management Melding and Splaying Components: Multi-Use Cards Digital Implementations: Tabletopia
Collect! box art

Collect!

Deal each player a starting row, draw and place one animal on your turn, resolve that animal’s power, rearrange or disrupt rows as directed, complete a group of four matching animals to earn a half crown, and win by collecting two half crowns or satisfying the full-crown condition.

Year2025 Players2-5 Time15-30 Weight1.18 Age8+
Animals Card Game Children's Game Set Collection Take That
Munchkin Adventure Time box art

Munchkin Adventure Time

Choose an Adventure Time character, deal Door and Treasure cards, kick down one Door each turn, fight revealed monsters with levels, gear, powers, and negotiated help, let rivals modify the combat, collect treasure and levels for victories, run away from losses, and reach level ten through combat to win.

Year2014 Players3-6 Time60-120 Weight1.92 Age10+
Card Game Fantasy Fighting Dice Rolling Hand Management Take That
Nuclear Escalation box art

Nuclear Escalation

Deal populations and cards, use propaganda and secrets during the cold war, then program delivery systems and warheads when hostilities begin; resolve defenses, special effects, the misfunction die, population losses, and final retaliation until one power remains.

Year1983 Players2-6 Time30 Weight1.6 Age10+
Card Game Modern Warfare Negotiation Hand Management Take That
Thunder Road box art

Thunder Road

Roll and assign movement to your cars and buggy, advance the modular road, ram adjacent vehicles, resolve hazards and gunfire, use the helicopter to attack from above, recycle empty road boards to the front, and eliminate every rival convoy.

Year1986 Players2-4 Time45 Weight1.36 Age10+
Fighting Racing Science Fiction Dice Rolling Modular Board Player Elimination
Fast Forward: FORTRESS box art

Fast Forward: FORTRESS

Keep the numbered deck in order, follow the opening card instructions, draw or secretly commit card sets, contest the available fortresses, resolve each hourglass checkpoint, and let new rules emerge from the deck.

Year2017 Players2-4 Time15 Weight1.31 Age10+
Bluffing Card Game Fantasy Hand Management Push Your Luck Set Collection