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Mini Rogue: A Roguelike Microgame
Arrange the nine dungeon cards, set health, food, gold, armor, and experience, reveal the next reachable room, choose a path, roll dice to resolve monsters and hazards, spend resources carefully, level up, descend, and defeat the final boss.
My First Castle Panic
Coordinate with teammates to solve the game's shared challenge.
Squire For Hire
Place tiles carefully to build spatial scoring patterns.
Settlement
Place tiles carefully to build spatial scoring patterns.
Spell Smashers
Solve a self-contained solo challenge against the game system.
En Las Cenizas
Play linked scenarios where mission goals shape each session.
Siege Of Valeria
Play event cards to drive map pressure and long-term timing.
Harmony
Treat every hand as a shared resource, plan card transfers before committing movement, and protect enough life and time for the final portal rather than overfighting early threats.
Kingswood
Place workers to claim actions and turn resources into plans.
Oddland
Read every face-up species condition before extending the map, then look for placements that improve two of your tokens while denying a clean habitat to an opponent.
Trudvang Legends
Build a deck or pool that turns small actions into stronger combos.
Archmage
Build patterns from chosen pieces to unlock scoring opportunities.
Pilgrims: Curious Adventures
Plan several destinations ahead, treat every item as both a tool and a scoring opportunity, and complete upgrades early enough for their movement benefits to matter.
Dungeon Pages: Core Set
Mark choices on a sheet to build patterns and complete objectives.
Maiden's Quest
Build a deck or pool that turns small actions into stronger combos.
52 Realms: Adventures
Treat health and equipment as a single resource plan: taking an early wound can be worthwhile when it preserves the card or item needed for the boss route.
Ministry of Lost Things: Case 1 – Lint Condition
Keep every transmission in order and record decoded words as you go; later puzzles often depend on small details learned earlier.
Veilwraith: A Veil Odyssey Game
Preserve flexible memories until the vignette’s key and portal timing are clear; overcommitting early leaves too few answers for the Archfiend.
Barbarian Prince
Maneuver forces across tactical or historical battle maps.
Tin Realm
Plan the terrain connection before committing resources to an encounter; surviving the journey matters more than extracting every possible reward.
Trismegistus
Draft for the entire action chain, not only the first conversion; a die that opens the right experiment and artifact sequence is often worth more than raw strength.
Fall of Lumen
Coordinate deck growth with board position; a powerful engine cannot rescue a Keeper if its agents arrive in the wrong district or one turn too late.
The Ratcatcher: The Solo Adventure Game
Spend limited actions each turn to balance movement, setup, and scoring.
Urbion (Second Edition)
A discard effect can repair several districts at once, so compare its table-wide leverage with the value of simply placing the card.