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Unmatched: Houdini vs. The Genie
Maneuver, draw, and attack with a unique fighter deck while preserving enough cards to survive the rival’s counterplay.
Unmatched: Hell’s Kitchen
Choose Daredevil, Elektra, or Bullseye, take two actions per turn, maneuver across connected spaces, resolve hidden-card combat, exploit item tokens, and defeat every opposing hero.
Unmatched: Slings and Arrows
Move through the Globe, play attack and defence cards face down, exploit four radically different fighter decks, and defeat the opposing hero before your own health runs out.
Unmatched: Sun's Origin
Take two actions, maneuver through Azuchi Castle, attack with hidden combat cards, exploit flanking or pursuit abilities, and reduce the rival hero to zero health.
Unmatched: Brains and Brawn
Choose a hero, maneuver through the arena, spend two actions, and resolve attacks with hidden cards until every rival fighter is defeated.
Unmatched: For King and Country
Select a Marvel hero, spend two actions to maneuver, scheme, or attack, resolve card effects in order, use battlefield items, and defeat the rival hero.
Unmatched: The Witcher – Steel and Silver
Choose Geralt, Ciri, or the Ancient Leshen, maneuver twice per turn, play schemes and combat cards, exploit a unique ability, and defeat every rival hero.
Unmatched: The Witcher – Realms Fall
Choose a Witcher fighter, spend two actions to maneuver, scheme, or attack, manage a single action deck, exploit zones and line of sight, and reduce every opposing hero to zero health.
Warhammer 40,000: Kill Team – Octarius
Build two kill teams and the killzone, choose a mission, assign orders, alternate operative activations, spend action points, exploit cover and sight lines, and score objectives.
Warhammer 40,000: Heroes of Black Reach
Choose a scenario and force, deploy on its terrain map, assign secret numbered order tokens including a bluff, reveal activations in sequence, move, fire, and assault with unit abilities and action cards, and complete the scenario objective before the opposing army.
Worldspanner Factions, Set 1: Heroes
Build faction alliances early and position heroes so enemy reactions cannot cut off the adventures that score your largest objectives.
Apex Legends: The Board Game
Treat movement as a squad resource: occupy cover and firing lanes that create safe follow-ups, and save interrupts for the moment an enemy crosses open ground.
Halo: Flashpoint
Control weapon spawns and central cover before chasing kills; a defeated Spartan returns, but lost position and an exposed objective can decide the round.
BattleTech: Alpha Strike Box Set
Move for the modifier you need, not merely the shortest route: use buildings and trees to break line of sight, then concentrate several units on one exposed target before it can reposition.
Unmatched: Stars and Stripes
Preserve a flexible defense card until you understand the opponent’s threat range; winning position is rarely worth exposing a hero to an unanswered signature attack.
Moonstone
Do not reveal your strongest combat card too early. Position models so that several bluffs remain credible, then spend energy after an opponent has committed to the wrong answer.
Warhammer 40,000: Kill Team – Hivestorm
Use terrain and obscuring lines aggressively: an operative that preserves an action for repositioning or mission work often contributes more than one exposed for a low-probability attack.
Heroscape: Battle for the Wellspring Battle Box
Claim elevation before trading attacks, protect order-marker plans from an early casualty, and use jungle or water positioning to force inefficient enemy movement.