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Gloomhaven
Choose cards for tactical dungeon fights and long-term character growth.
Unmatched: Houdini vs. The Genie
Maneuver, draw, and attack with a unique fighter deck while preserving enough cards to survive the rival’s counterplay.
Unmatched: Hell’s Kitchen
Choose Daredevil, Elektra, or Bullseye, take two actions per turn, maneuver across connected spaces, resolve hidden-card combat, exploit item tokens, and defeat every opposing hero.
Unmatched: Slings and Arrows
Move through the Globe, play attack and defence cards face down, exploit four radically different fighter decks, and defeat the opposing hero before your own health runs out.
Unmatched: Sun's Origin
Take two actions, maneuver through Azuchi Castle, attack with hidden combat cards, exploit flanking or pursuit abilities, and reduce the rival hero to zero health.
Unmatched: Brains and Brawn
Choose a hero, maneuver through the arena, spend two actions, and resolve attacks with hidden cards until every rival fighter is defeated.
Unmatched: For King and Country
Select a Marvel hero, spend two actions to maneuver, scheme, or attack, resolve card effects in order, use battlefield items, and defeat the rival hero.
Unmatched: The Witcher – Steel and Silver
Choose Geralt, Ciri, or the Ancient Leshen, maneuver twice per turn, play schemes and combat cards, exploit a unique ability, and defeat every rival hero.
Unmatched: The Witcher – Realms Fall
Choose a Witcher fighter, spend two actions to maneuver, scheme, or attack, manage a single action deck, exploit zones and line of sight, and reduce every opposing hero to zero health.
Melee
Design a fighter and survive a fast, positioning-heavy duel of cold steel and dice.
Dungeons & Dragons: Attack Wing
Build a point-limited force, set maneuver dials in secret, fly or march into favorable arcs, and combine actions, upgrades, and dice at the right range.
Worldspanner Factions, Set 1: Heroes
Build faction alliances early and position heroes so enemy reactions cannot cut off the adventures that score your largest objectives.
Unmatched: Stars and Stripes
Preserve a flexible defense card until you understand the opponent’s threat range; winning position is rarely worth exposing a hero to an unanswered signature attack.
Dungeons of Doria
Coordinate initiative rather than simply acting as soon as possible; leaving the right hero high on the track can interrupt a monster activation or rescue an exposed ally.
Moonstone
Do not reveal your strongest combat card too early. Position models so that several bluffs remain credible, then spend energy after an opponent has committed to the wrong answer.
Heroscape: Battle for the Wellspring Battle Box
Claim elevation before trading attacks, protect order-marker plans from an early casualty, and use jungle or water positioning to force inefficient enemy movement.
War of the Ring
This is a miniatures rules system rather than a self-contained box: agree on army size and scenario first, then use formations and terrain to concentrate force without exposing a flank.