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Jekyll vs. Hyde
Play tricks and trigger potion effects while Jekyll seeks an even result and Hyde pushes the trick-count gap as wide as possible.
Star Wars: The Deckbuilding Game – Clone Wars Edition
Play your whole hand, buy from the shared galaxy row, attack hostile cards or bases, pull the Force toward your faction, and destroy three opposing bases first.
Rival Cities
Move the shared inkpot, resolve a rondel action, build resources and cards, pressure prestige, lawsuits, ships, and alliances, and seize an instant victory first.
Magic Number Eleven
Build several tactical icon chains at once, keep the exact-eleven finish available, and deny the opposing coach the card positions that complete an obvious Wonder Goal.
Congress of Vienna
A battlefield advantage can disappear at the negotiating table; commit cards only after weighing their military value against the issue you may need to win in diplomacy.
Gruntz
Capture requires surviving the reply; use vehicles to threaten the counters that would otherwise remove your scoring infantry.
Port Arthur
Japan should turn early mobility into safe landing windows, while Russia should preserve enough force to make every sea crossing dangerous rather than chasing a single decisive battle.
Border States
Use face-up blocks to tell a believable story, reserve the ambush for a battle the opponent must contest, and value influence colors by the current state tracks rather than raw cube count.
A Very Civil Whist
Draft for both the immediate trick and the next hand, protect the war track that is closest to breaking, and avoid spending your strongest card before the opponent commits.
Winter Court
Do not race straight for the royals: controlling the Wizard, Steward, or Matchmaker at the right moment can turn one ordinary card into the swing that captures two positions.