Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Negotiate for Europe, direct the coalition’s armies, and decide whether Napoleon falls in battle or at the conference table.
Core mechanisms
Key systems that shape the decisions players make.
Negotiation
Make proposals, promises, or deals directly with other players.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Auction / Bidding
Bid against other players to determine who receives an item, action, or priority.
Tug of War
Use Tug of War as a recurring structure for player decisions and resolution.
Read the full game description
Congress of Vienna is a grand-strategy card-driven game about the decisive campaigns and diplomacy of 1813–1814. France confronts Britain, Russia, and Austria across a strategic map of Europe, while every power also pursues its own political future. Turns move through government, diplomacy, and war: players debate issues, assign leaders and resources, negotiate coalitions, and resolve campaigns from Spain to Poland. Multiple victory and peace conditions ensure that military success never removes the need to manage allies and the postwar settlement.