Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Plan a campaign, draft pivotal cards, and fight a compact English Civil War through the sharp decisions of German Whist.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Tug of War
Use Tug of War as a recurring structure for player decisions and resolution.
Read the full game description
A Very Civil Whist is a two-player historical card game that turns German Whist into a compact English Civil War campaign. During planning, players draft cards that shape their hands and political position. During action, tricks push military and domestic-support tracks toward Parliament or the Royalists. Tactical card powers and the tension between winning now and preparing the next battle make every reveal matter.