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Telestrations
Make decisions quickly while the game unfolds in real time.
Telestrations: 12 Player Party Pack
Pictomania (Second Edition)
Sketch your secret word and decode every rival drawing simultaneously, balancing a clear picture against the race to guess first.
Eat Poop You Cat
Duplik
Mind the Lines
Take a secret prompt, trace it using only your board’s existing lines, reveal every sketch, eliminate the decoy words together, and keep mistakes below the group limit.
Snails
Choose a faction, secretly program five actions and their snails, resolve the queue, destroy terrain, collect arsenal cards, and leave your squad standing.
Blueprints of Mad King Ludwig
Draft a room, trace it onto your vellum plan, connect and close entrances, trigger completion rewards, chain improvements, and score favors, decrees, swans, moats, and courtyards.
The Quiet Year
Draft from shared options to assemble a plan over successive turns.
Mind Space
Mark choices on a sheet to build patterns and complete objectives.
Caution Signs
Draw a bizarre hazard fast, then help the guesser match every sign to its secret words.
Pictionary
Start with the clue’s most distinctive shape or action, then add context only if the first guess misses.
Home Staging
Protect a continuous corridor before chasing a perfect room; inaccessible furniture can undo several otherwise efficient placements.
Combo Color
Build routes and networks to connect locations efficiently.
Estate: Raise the Realm
Build one dependable resource chain before diversifying. An elegant production turn matters only if the next card, worker placement, or objective can actually use what it creates.
Dogfight!: Rule The Skies In 20 Minutes!
Solve a self-contained solo challenge against the game system.
Make The Difference
Flip Pick Towers
Commit early to two compatible objectives, but leave enough open space to absorb dragons and awkward late flips without breaking a scoring chain.
Tofu Shifu
Treat each recruited worker as part of a production loop: build toward overlapping recipes and objectives so retrieving one action prepares the next customer order.
RONE: Invasion
Upgrade dice toward the resources your deck actually consumes, avoid bloating your draw pile, and coordinate tempo carefully when Celesta begins to accelerate.
Alice, Through the Looking Glass
Plan the crossing before the mirror forces a flip, leave flexible space for awkward shapes, and chain bonuses across both faces instead of scoring each side in isolation.
Rome Alone
Plan backward from the invasion threshold, convert cards into permanent efficiency early, and pursue only the monuments that support the resources already in your engine.
MonsDRAWsity: Top Secret
As the witness, lead with body shape and placement before small details; as an artist, leave room for corrections as the description develops.
Pick A Pen: Tuinen
Mark choices on a sheet to build patterns and complete objectives.