Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Flip shared cards, choose castle features, and draw a fantastical tower that satisfies nobles and survives its dragons.
Core mechanisms
Key systems that shape the decisions players make.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Open Drafting
Select cards or items from a shared face-up display.
Drawing
Create visual clues or representations for other players to interpret.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
Flip Pick Towers is a simultaneous draw-and-write game of whimsical castle construction. Each flip reveals a shared choice of architectural elements, and every player decides what to add to a personal tower while working toward public objectives and private scoring opportunities. Nobles reward coherent plans, dragons complicate neat designs, and the same card can solve one problem while closing another route. With everyone drawing at once, the game scales from a focused solo puzzle to a brisk six-player creative challenge.