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Caribbean
Move goods between locations while optimizing routes and timing.
Extraordinary Adventures: Pirates!
Build a deck or pool that turns small actions into stronger combos.
Tyros
Negotiate deals and shifting promises to improve your position.
Sea Of Legends
Solve a self-contained solo challenge against the game system.
Tungaru
Commit presence to key areas and fight for influence where it matters.
Dead Man's Doubloons
Commit presence to key areas and fight for influence where it matters.
Merchants
Build the six-card demand row, load two ships, exchange cargo or buy an improvement, sell one color to raise demand and pay every matching ship, draw new goods, and finish richest when the deck runs out.
Sixth Fleet: Modern Naval Combat In The Mediterranean
Maneuver forces across tactical or historical battle maps.
7th Fleet: Modern Naval Combat In The Far East
Maneuver forces across tactical or historical battle maps.
The Everrain
Coordinate with teammates to solve the game's shared challenge.
Der Schwarze Pirat
Use physical skill and timing to pull off the key moves.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
The Ruhr: A Story of Coal Trade
Seed the Ruhr with demand markers and money, load a coal die, spend movement to navigate the river, deliver to an eligible town or factory, take its progress benefit, invest in locks and warehouses, resolve historical events, and score money, development, exports, and end-game objectives after twelve rounds.
War at Sea
Choose sides, set historical fleets in port, move ships and submarines into connected sea areas, reveal opposing forces, resolve air and naval combat until one side withdraws, mark control, deliver eligible convoys, repair surviving ships, and total control points after the final turn.
Lost Seas
Place tiles carefully to build spatial scoring patterns.
Kaivai
Place tiles carefully to build spatial scoring patterns.
Hellas
Build the starting archipelago, alternate turns choosing reinforcement, voyage, or attack, use ships to support exploration and naval assaults, play god cards for tactical effects, regroup forces after reinforcement, and win by controlling ten cities at the end of your turn.
Age Of Discovery
Draft from shared options to assemble a plan over successive turns.
Tokyo Express: The Guadalcanal Naval Campaign – 1942
Play linked scenarios where mission goals shape each session.
North Wind
Reveal sea tiles and either stop to use the current location or press onward, buy goods and ship upgrades, fight pirates with cannon and crew, deliver requested cargo or trophies to harbor cities, and be first to place the required task tokens.
Upon A Salty Ocean
Spend limited actions each turn to balance movement, setup, and scoring.
Clippers
Claim island holdings, purchase useful option cards, extend a legal clipper-company route with the matching ship and route markers, connect new ports, watch route limits and shared benefits, then score the value of your island investments when the network is complete.
Pirates Of The Spanish Main
Move goods between locations while optimizing routes and timing.
Nautilus
Build new station modules on the depth grid, place scientists to strengthen research actions, earn and spend income, move submarines with limited movement points, reveal ocean sectors, recover resources and treasure, pursue Atlantis, and total discoveries plus hidden bonuses at game end.