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Clippers box art
2002 Ranked #4,827

Clippers

A clean Pacific network economy where every shared shipping route can enrich your islands—and your opponents’—at the same time.

Economic Nautical Network and Route Building

Players

2-5

Play time

60 min

Age

10+

Complexity

2.61/5

Rating

6.55

Easier to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.7/5

Easier to teach

Replay value 4.4/5

High replayability

Interaction 4.4/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.0/5

Deep strategy

Player control 4.4/5

More strategic control

Setup time About 10 min
Teach time About 15 min
Table footprint Large
Campaign commitment No campaign
Recommended edition Clippers – Descartes/Eurogames English Edition
See all 18 specifications

How it plays

How does it play?

Invest in Pacific islands, extend shared clipper-company routes, and make each port more valuable without giving rival holdings an even better connection.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Clippers is Alan R. Moon’s economic network game about the growth of nineteenth-century shipping routes across the Pacific. Players invest colored markers in islands, then extend one of several shared clipper lines with route pieces and ships. A new connection can increase the value of every holding at its destination, including those owned by opponents, so profitable construction is rarely private. Option cards provide extra ships or flexibility, but buying them competes with the money needed for future island investment. The board gradually becomes a dense web of overlapping routes, turning every extension into a calculation of immediate reach, company limits, and who benefits most. There is no stock market to hide behind: each player’s position is visible, and the central skill is directing common infrastructure toward one’s own portfolio while making rival participation just expensive enough.

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Videos (1)

How to play

Now playing Video

Photos (4)

Game detail 1 of 4

Photo

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Clippers – Descartes/Eurogames English Edition 2002 English Eurogames / US
Clippers – Eurogames German Edition 2002 German Eurogames / DE

Game and edition data

All specifications (18)

Play and group

Players
2–5
Play time
60 min
Age
10+
Complexity
2.6/5
App
None app

Practicalities

Setup time
About 10 min
Teach time
About 15 min
Teardown time
About 10 min
Table footprint
Large

Campaign and continuity

Campaign commitment
No campaign
Group continuity
Flexible
Resettable
Fully Resettable

Edition and product

Recommended edition
Clippers – Descartes/Eurogames English Edition
Language
English
Region
US
Availability
Current
Edition type
Standard
Current edition
No
Credits and catalog connections

Credits

Designers

1
Alan R. Moon

Artists

2
Didier Florentz Guillaume Rohmer

Publishers

1
Eurogames