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Rory's Story Cubes: Actions
Coordinate with teammates to solve the game's shared challenge.
Petits Meurtres & Faits Divers
Use clues and contradictions to deduce hidden information.
Hercules and the 12 Labors
Prepare Hercules, choose or continue the next labor, build its encounter deck and health track, roll and assign dice to actions and attack requirements, resolve labor effects, claim rewards after victory, and carry your hero through all twelve trials.
Sea Of Legends
Solve a self-contained solo challenge against the game system.
Roméo & Juliette
Coordinate shared actions while clues or threats pressure the group.
Wreckland Run
Play event cards to drive map pressure and long-term timing.
The Extraordinary Adventures Of Baron Munchausen
Compete for contested options while managing cost and timing.
Bureau Of Investigation: Investigations In Arkham & Elsewhere
Coordinate shared actions while clues or threats pressure the group.
Decktective: Bloody-red Roses
Coordinate shared actions while clues or threats pressure the group.
Pluckin' Pairs
Lay out eleven images, start the ninety-second timer, have everyone secretly write five pairs and one leftover card, reveal each player’s connections, count raised hands for matching pairs, score shared-but-not-universal ideas, and repeat with fresh card faces.
Eselsbrücke
Remember hidden information and use recall to make better choices.
But Wait, There's More!
Shape the story through prompts, choices, and table-driven outcomes.
FateFlip: Washed Ashore
Prepare the current chapter’s story deck and tracker, read the top card, choose an option, adjust resources and items, then rotate, flip, resolve, or reinsert the card exactly as its icons direct; continue until the story reaches one of thirteen endings.
Lobotomy
Choose patients and a scenario, assemble its modular hospital, spend action points to move, search, interact, and attack, resolve custom dice and monster behavior, recover equipment and memories, complete the scenario objectives, and escape before the Warden catches the group.
Dieson Crusoe
Choose a quest, character, friend, and starting tools; roll and order three dice each morning; use them to travel, work the action rondel, gather, hunt, craft, or build; resolve hunger, weather, and raids in the evening; and meet the quest before its day limit.
Unlock!: Exotic Adventures – Expedition: Challenger
Install the free Unlock! app, keep the deck in order, reveal only the starting card, search scenes for hidden numbers, combine blue and red objects, solve machines and codes in the app, request hints when needed, and complete Challenger’s expedition before the timer runs out.
Pocket Detective
Coordinate shared actions while clues or threats pressure the group.
The Crusoe Crew
Coordinate with teammates to solve the game's shared challenge.
EXIT: The Game – Advent Calendar: The Intergalactic Race
Start at the marked door, examine everything, and let each solution—not the calendar number—tell you where the race goes next.
Black Stories 2
Use clues and contradictions to deduce hidden information.
Unlock!: Mystery Adventures – The Nautilus' Traps
Coordinate with teammates to solve the game's shared challenge.
Cartaventura: Vinland
Coordinate with teammates to solve the game's shared challenge.
Fairytale Gloom
Manage cards in hand to time plays, combos, and scoring windows.
Braggart
Collect matching sets while timing when to score or trade them.