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The Mole In The Hole
Move pieces across a map while planning position and timing.
Necromunda: Underhive
Build the tiled underhive and gangs for a scenario, alternate fighter activations, spend actions to move, aim, shoot, charge, fight, interact, or recover, resolve ammo and injury dice, apply tactics and scenario rules, then score objectives and update gangs if playing a campaign.
Cry Havoc
Choose a scenario and assemble its maps and named counters, alternate movement and missile activity, spend movement points by terrain, check facing and line of sight, resolve combat on the appropriate table, flip wounded characters, test morale, and complete the scenario’s objective within its turn limit.
Teenage Mutant Ninja Turtles Adventures: Change is Constant
Choose cooperative or one-versus-many mode, build the scenario map, select heroes and decks, roll each hero’s action dice, share matching dice with adjacent allies, spend results on movement, attacks, defense, and abilities, activate enemies or the villain, resolve objectives, and carry campaign rewards into the next scenario.
Cataphract
Maneuver forces across tactical or historical battle maps.
The Settlers Of Zarahemla
Collect matching sets while timing when to score or trade them.
Catan: Traveler – Compact Edition
Negotiate deals and shifting promises to improve your position.
Frederick The Great: The Campaigns Of The Soldier King 1756-1759
Maneuver forces across tactical or historical battle maps.
U.s. Telegraph
Cover spaces on a grid to build a spatial scoring plan.
Hellas
Set up the hex map and action cards, choose an available action on your turn, resolve its primary effect, let opponents follow with the secondary effect, place or upgrade houses, palaces, squares, and temple columns, claim city value, then score connected construction and objectives when the end condition is reached.
10 Minute Heist: The Wizard's Tower
Build the tower from treasure cards, place all thieves at the balcony, move downward any number of floors each turn, take one treasure from the floor you reach, never move upward, exit across the bridge for an early bonus, then score coins, item majorities, artifact sets, and curses.
El Valle Secreto
Draft from shared options to assemble a plan over successive turns.
Warhammer 40,000: Rogue Trader
Roll dice and choose how to use the results for tactical outcomes.
No Retreat!: The North African Front
Maneuver forces across tactical or historical battle maps.
Panic Station
Bluff, read opponents, and time reveals around hidden information.
Hellas
Build the starting archipelago, alternate turns choosing reinforcement, voyage, or attack, use ships to support exploration and naval assaults, play god cards for tactical effects, regroup forces after reinforcement, and win by controlling ten cities at the end of your turn.
Warhammer Quest: Cursed City
Coordinate shared actions while clues or threats pressure the group.
Artisans of Splendent Vale
Choose characters and begin the campaign in the four narrative books, explore numbered locations and make story choices, record discoveries on the world map, craft and upgrade character-specific gear, then resolve action scenes by spending shared dice on movement, defense, skills, and attacks before carrying injuries and choices into the next chapter.
Micro City (second Edition)
Place workers to claim actions and turn resources into plans.
Come Sail Away!
Draft from shared options to assemble a plan over successive turns.
The Order Of Vampire Hunters
Coordinate shared actions while clues or threats pressure the group.
Schnappt Hubi!
Coordinate shared actions while clues or threats pressure the group.
How To Rob A Bank
Bluff, read opponents, and time reveals around hidden information.
Fields Of Fire 2
Play linked scenarios where mission goals shape each session.