Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Descend a card-built wizard’s tower, steal one treasure per floor, and balance set majorities, artifacts, curses, and exit bonuses in ten minutes.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
10 Minute Heist: The Wizard’s Tower is a fast open-drafting game built around one irreversible decision: every thief can move down the tower but never climb back up. Treasure cards form a vertical modular board between the starting balcony and escape bridge. On your turn, move any number of floors downward and claim one card from your destination. Coins offer direct value, colored items compete for majority bonuses, artifacts reward sets, and cursed objects can undermine an otherwise perfect haul. Leaving early secures an exit bonus, but every skipped floor is treasure you can never revisit. The whole game turns simple movement into a tense race between value, timing, and denial.