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Panic Station
Bluff, read opponents, and time reveals around hidden information.
Hellas
Build the starting archipelago, alternate turns choosing reinforcement, voyage, or attack, use ships to support exploration and naval assaults, play god cards for tactical effects, regroup forces after reinforcement, and win by controlling ten cities at the end of your turn.
Antinomy
Collect matching sets while timing when to score or trade them.
Catan: On the Road
Set out the resource and building markets, collect income, trade with the supply or other players, spend matching resources on roads, settlements, cities, knights, and metropolises, resolve events after settlements, claim route and army bonuses, and reach seven victory points first.
Dance Of Ibexes
Kings of Israel
Choose prophets and prepare the kingdom map, apply the current king’s godliness, spread sin and idols, take prophet turns using action points to move, preach, gather, trade, and build altars, resolve cards and shortages, then complete the required altars before Assyria or corruption ends the game.
Micro City (second Edition)
Place workers to claim actions and turn resources into plans.
Wooly Wars
Draw a secret shepherd color and four landscape tiles, place one tile per turn with all edges matching, draw as many replacements as the placed tile touches, reveal your color when the timing is worthwhile, use hunters to counter wolves, and score the sheep in your largest completed safe enclosure.
Munchkin Adventure Time
Choose an Adventure Time character, deal Door and Treasure cards, kick down one Door each turn, fight revealed monsters with levels, gear, powers, and negotiated help, let rivals modify the combat, collect treasure and levels for victories, run away from losses, and reach level ten through combat to win.
Strife: Legacy Of The Eternals
Build patterns from chosen pieces to unlock scoring opportunities.
Human Punishment: The Beginning
Use clues and contradictions to deduce hidden information.
The Message
Use clues and contradictions to deduce hidden information.
Compania
Place worker dice face down on desired action areas, reveal all commitments, award contested spaces to the highest values, use successful workers to research, buy land, construct buildings, improve factories, establish airship routes and sell goods, then collect revenue and finish as the wealthiest company.
Yardmaster
Draw five cargo cards and an exchange token, take two actions per turn—or three while holding the passing Yardmaster token—to draw cargo, buy a railcar, or change your exchange token, connect cars only by matching value or good type, and reach sixteen points with two or three players or eighteen with four or five.
Illuminati
Choose an Illuminati society, collect income for every controlled group, draw an uncontrolled group, spend power and megabucks to attack its resistance—or attack a rival’s group—place captured cards into the limited arrows of your power structure, negotiate support and deals, and win by reaching your control target or special goal.
Sunrise Lane
Commit presence to key areas and fight for influence where it matters.
Crusader Kings
Choose a historical dynasty, plan two action cards each round, develop and tax your dominion, arrange marriages and heirs, negotiate with rivals, use intrigue and warfare to expand, manage character traits and succession, advance on the Crusade track, and score territories, castles, development, piety, and achievements when Jerusalem is reached or three eras end.
Battletech Tcg
Manage cards in hand to time plays, combos, and scoring windows.
Little Factory
Build a deck or pool that turns small actions into stronger combos.
Quartermaster General: Victory or Death – The Peloponnesian War
Choose a faction, play one card, optionally prepare a card for a later combination, place or remove forces, maintain a path of supply to your cities, coordinate with your teammate, and score controlled objectives every three rounds; win by a sudden lead or the strongest final total.
Three-dragon Ante: Legendary Edition
Play suited cards to win tricks and manage timing.
Tiny Ninjas: Original
Push your luck for bigger rewards while risk keeps building.
Guards Of Atlantis: Tabletop Moba
Play event cards to drive map pressure and long-term timing.
Age Of Discovery
Draft from shared options to assemble a plan over successive turns.