Find your next board game
Castles By The Sea
Cover spaces on a grid to build a spatial scoring plan.
Hiroba
Place workers to claim actions and turn resources into plans.
Junk Drawer
Mark choices on a sheet to build patterns and complete objectives.
Take A Seat
Mark choices on a sheet to build patterns and complete objectives.
Sea Dragons
Cover spaces on a grid to build a spatial scoring plan.
Umbrella
Plan the umbrella that will leave your grid as carefully as the one entering it; that outgoing piece changes both your next options and a neighbor’s.
Happy Home
Stay near the back of the shop track when several pieces are useful. The extra turns gained by moving slowly usually beat one dramatic leap for a single perfect tile.
Stack'n Stuff: A Patchwork Game
Choose for shape before price when a tile cleanly closes an awkward pocket; a cheap piece that creates several isolated holes is rarely a bargain.
Silver & Gold Pyramids
Mark choices on a sheet to build patterns and complete objectives.
Festival
Keep the top layer adaptable: a tile that advances one objective now is best when it also preserves space for your city’s preferred colour or firework type.
Ubongo: 3-d Family
Cover spaces on a grid to build a spatial scoring plan.
Cryptic Nature
Plan a route around several evidence needs at once; a spectacular cryptid is rarely worth crossing the whole map if the journey leaves your next actions stranded.
En Route
Watch what neighboring guides need before offering a card: a coordinate that helps your route can be even stronger when it forces the active player into an awkward choice.
Garden Rush
Watch both gardens before drafting: the strongest token is often the one that completes your pattern while denying the exact column or vegetable your opponent needs.
Post Office
Leave several useful rows and columns open for the assistant; an early tape score is rarely worth sealing off the best route for later packages.
Tucana Builders
Cover spaces on a grid to build a spatial scoring plan.
Distant Suns
Keep several regions open for awkward shapes, use upgrades to extend scoring chains, and remember that the shape you reject may become exactly what an opponent needs.
Alice, Through the Looking Glass
Plan the crossing before the mirror forces a flip, leave flexible space for awkward shapes, and chain bonuses across both faces instead of scoring each side in isolation.
Market Fresh
Build broad matching foundations before stacking high, and advance produce columns where rivals cannot easily dislodge your farmer from the best scoring row.
Kombo Klash!
Track face-down animals, trigger movement powers before committing a scoring tile, and leave opponents with weak partial groups instead of easy combos.
LEDA
Choose the activation shape your grid wants without gifting the same pattern to your opponent; efficient layouts turn shared activations into asymmetric gains.
Maps Of Misterra
Cover spaces on a grid to build a spatial scoring plan.
Abstract Academy
Cover spaces on a grid to build a spatial scoring plan.
Tequila
Cover spaces on a grid to build a spatial scoring plan.