Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Move through the furniture shop, fit colourful polyomino pieces into four rooms, and make the happiest home without racing too far ahead.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Set Collection
Gather related items that become more valuable when scored together.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Grid Coverage
Place pieces to cover required cells or patterns on a grid.
Turn Order: Time Track
Determine or change the order in which players take their turns.
Read the full game description
Happy Home is a family-weight spatial puzzle about furnishing a new house. On a turn, move forward around the shop, take the matching polyomino furniture tile, and fit it into the correct room without blocking doors. The player farthest back on the time track acts next, so jumping ahead for a perfect piece may hand several turns to everyone else. Complete room sets, spread colours across the house, place healthy plants, cover scratches, and satisfy the shared design objective to score the most welcoming home.