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Codenames: Critical Role Adventures
Before giving a clue, identify the one dangerous connection your party is most likely to make; a slightly narrower clue is often worth preserving campaign health.
Necromunda: Dark Uprising
Spend limited actions each turn to balance movement, setup, and scoring.
Exceed: Seventh Cross – Church Vs. Empire Box
Move pieces across a map while planning position and timing.
The Battletech Compendium
Maneuver forces across tactical or historical battle maps.
Munchkin Oz
Draft from shared options to assemble a plan over successive turns.
Kings Of War (third Edition)
Roll dice and choose how to use the results for tactical outcomes.
Quattro Trick-Taking
Track which colors your rivals still need rather than chasing every trick; conceding a low-impact lead can preserve the card that controls the decisive lane.
Ski Tour: Biathlon
Roll dice and choose how to use the results for tactical outcomes.
Marvel Dice Masters: Iron Man And War Machine Starter Set
Build a deck or pool that turns small actions into stronger combos.
Dc Deck-building Game: Injustice
Build a deck or pool that turns small actions into stronger combos.
Ratville
Roll dice and choose how to use the results for tactical outcomes.
Yomi: Round 2
Manage cards in hand to time plays, combos, and scoring windows.
Post Office
Leave several useful rows and columns open for the assistant; an early tape score is rarely worth sealing off the best route for later packages.
Testament
Coordinate with teammates to solve the game's shared challenge.
Button Men: Beat People Up
Roll dice and choose how to use the results for tactical outcomes.
The Hills Rise Wild!
Roll dice and choose how to use the results for tactical outcomes.
Pitch Out
Use physical skill and timing to pull off the key moves.
Chichén Itzá
Map all four actions before committing to the first: acting early can reduce cost, but leaving one flexible slot helps answer a contested region or unexpected combat result.
The Supershow
Roll dice and choose how to use the results for tactical outcomes.
Hispania
Maneuver forces across tactical or historical battle maps.
Arcane Legions
Spend limited actions each turn to balance movement, setup, and scoring.
Throneworld
Maneuver forces across tactical or historical battle maps.
The Four Doors
Keep escape routes open and pass cards before a door becomes urgent; relic powers are strongest when saved for the final regroup at the beacon.
Tucana Builders
Cover spaces on a grid to build a spatial scoring plan.