Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Read a compact hand of cards, manipulate four colored scoring lanes, and time tricks around asymmetric powers in this sharp three- or four-player contest.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Quattro Trick-Taking is a compact card game in which each trick matters to four colored scoring tracks. Players manage a limited hand, read what remains in circulation, and use asymmetric powers to bend normal expectations at precisely the right moment. Winning a trick is only part of the problem: its color and timing determine which lane advances and whether a rival benefits more. The bilingual English/Japanese edition packages an inventive tactical system into fifty-six cards and a brisk session for three or four players.