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Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
Necromunda: Underhive
Build the tiled underhive and gangs for a scenario, alternate fighter activations, spend actions to move, aim, shoot, charge, fight, interact, or recover, resolve ammo and injury dice, apply tactics and scenario rules, then score objectives and update gangs if playing a campaign.
Cry Havoc
Choose a scenario and assemble its maps and named counters, alternate movement and missile activity, spend movement points by terrain, check facing and line of sight, resolve combat on the appropriate table, flip wounded characters, test morale, and complete the scenario’s objective within its turn limit.
Cataphract
Maneuver forces across tactical or historical battle maps.
Bloc By Bloc: The Insurrection Game
Coordinate with teammates to solve the game's shared challenge.
Hapsburg Eclipse
Maneuver forces across tactical or historical battle maps.
Frederick The Great: The Campaigns Of The Soldier King 1756-1759
Maneuver forces across tactical or historical battle maps.
Birdwatcher
Push your luck for bigger rewards while risk keeps building.
U.s. Telegraph
Cover spaces on a grid to build a spatial scoring plan.
Hellas
Set up the hex map and action cards, choose an available action on your turn, resolve its primary effect, let opponents follow with the secondary effect, place or upgrade houses, palaces, squares, and temple columns, claim city value, then score connected construction and objectives when the end condition is reached.
D6: Dungeons, Dudes, Dames, Danger, Dice And Dragons!
Coordinate with teammates to solve the game's shared challenge.
Kaivai
Place tiles carefully to build spatial scoring patterns.
No Retreat!: The North African Front
Maneuver forces across tactical or historical battle maps.
Panic Station
Bluff, read opponents, and time reveals around hidden information.
Hellas
Build the starting archipelago, alternate turns choosing reinforcement, voyage, or attack, use ships to support exploration and naval assaults, play god cards for tactical effects, regroup forces after reinforcement, and win by controlling ten cities at the end of your turn.
Warhammer Quest: Cursed City
Coordinate shared actions while clues or threats pressure the group.
Kings of Israel
Choose prophets and prepare the kingdom map, apply the current king’s godliness, spread sin and idols, take prophet turns using action points to move, preach, gather, trade, and build altars, resolve cards and shortages, then complete the required altars before Assyria or corruption ends the game.
Artisans of Splendent Vale
Choose characters and begin the campaign in the four narrative books, explore numbered locations and make story choices, record discoveries on the world map, craft and upgrade character-specific gear, then resolve action scenes by spending shared dice on movement, defense, skills, and attacks before carrying injuries and choices into the next chapter.
The Order Of Vampire Hunters
Coordinate shared actions while clues or threats pressure the group.
Here Come the Rebels
Choose a scenario, deploy leaders and formations, determine initiative, activate commands to move or force-march, resolve combat and fatigue, manage supply, cavalry, weather, and command limits, and earn the scenario’s geographical and operational victory objectives.
Nato: The Next War In Europe
Maneuver forces across tactical or historical battle maps.
Zombie State: Diplomacy Of The Dead
Commit presence to key areas and fight for influence where it matters.
At Any Cost: Metz 1870
Maneuver forces across tactical or historical battle maps.
Next War: Poland
Maneuver forces across tactical or historical battle maps.