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Wilderness War box art

Wilderness War

Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.

Year2001 Players1-2 Time180 Weight3.31 Age12+
Age of Reason American Indian Wars Wargame Action / Event Campaign / Battle Card Driven Dice Rolling
Reds! The Russian Civil War 1918-1921 box art

Reds! The Russian Civil War 1918-1921

Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.

Year2001 Players1-2 Time360 Weight3.1 Age12+
Civil War Wargame Chit-Pull System Dice Rolling Events Country: Estonia Country: Latvia
Wellington: The Peninsular War 1812-1814 box art

Wellington: The Peninsular War 1812-1814

Choose a scenario and assign the four commands, deal strategy cards, alternate card plays as command points or events, move armies along connected spaces, resolve interceptions, battles, sieges, attrition, and political control, then check automatic victory or compare points at the scenario end.

Year2005 Players2-4 Time180 Weight3.2 Age12+
Napoleonic Wargame Campaign / Battle Card Driven Dice Rolling Point to Point Movement Country: France Country: Portugal
Pax Britannica: The Colonial Era 1880 to the Great War box art

Pax Britannica: The Colonial Era 1880 to the Great War

Budget for expansion and maintenance, negotiate competing claims, use Congress before disputes become wars, and watch European Tensions while building an empire that can score.

Year1985 Players4-7 Time480-600 Weight3.85 Age12+
Negotiation Political Post-Napoleonic Dice Rolling Movement Points Point to Point Movement
Imperial Elegy: The Road to the Great War 1850-1920 box art

Imperial Elegy: The Road to the Great War 1850-1920

Industrial and diplomatic positioning compound across decades; secure the economy and minor-power relationships your war plan will need before an event forces the timetable.

Year2025 Players1-6 Time60-600 Weight4.29 Age14+
Post-Napoleonic Wargame World War I Action / Event Campaign / Battle Card Driven Dice Rolling
1812: Napoleon's Fateful March box art

1812: Napoleon's Fateful March

Before committing to another advance, trace the retreat and supply consequences as carefully as the route toward Moscow; winning a battle does not repair an overextended campaign.

Year2024 Players2 Time90-420 Weight2.9 Age14+
Napoleonic Wargame Campaign / Battle Card Driven Order Counters Point to Point Movement