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Age of Galaxy (Second Edition)
Draft factions, form an alliance of up to three, produce resources, spend action discs to explore, colonize, trade, develop, research, and build fleets, resolve war and galactic phases, then score planets, technology, influence, and ideology when exploration is complete.
Nautilus
Build new station modules on the depth grid, place scientists to strengthen research actions, earn and spend income, move submarines with limited movement points, reveal ocean sectors, recover resources and treasure, pursue Atlantis, and total discoveries plus hidden bonuses at game end.
Power Grid: Outpost
Build an off-world power company through auctions, worker planning, and a tightly contested market.
Farms Race
Build an income base before overextending; a negotiated border can buy the turn you need to arm a decisive attack.
Star Tycoon
Buy before your production pushes a resource upward, then sell only after your rivals have helped create the price you wanted.
Age of Wonders: Planetfall
Initiative is a resource: taking a modest card early can secure first access to the next planet, while an expensive landmark may be worth moving later in the queue.
EVE: War for New Eden
Build an economy that supports a credible fleet, then use that threat to secure systems and objectives without paying for every confrontation.
Precognition
Draft from shared options to assemble a plan over successive turns.
Star Wars: Unlimited – Intro Battle: Hoth
Use the board prompts to learn the action rhythm, protect the base while building resources, and time leader deployment for the swing turn rather than the first legal moment.
Starry Night Sky
Build routes and networks to connect locations efficiently.
Vanished Planet
Coordinate with teammates to solve the game's shared challenge.
Frozen Frontier
Commit presence to key areas and fight for influence where it matters.
Planet Trade
Play disruptive cards to slow rivals and protect your own plan.