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Warhammer Quest: Cursed City
Coordinate shared actions while clues or threats pressure the group.
Attack On Titan: The Last Stand
Push your luck for bigger rewards while risk keeps building.
Munchkin Adventure Time
Choose an Adventure Time character, deal Door and Treasure cards, kick down one Door each turn, fight revealed monsters with levels, gear, powers, and negotiated help, let rivals modify the combat, collect treasure and levels for victories, run away from losses, and reach level ten through combat to win.
Human Punishment: The Beginning
Use clues and contradictions to deduce hidden information.
Illuminati
Choose an Illuminati society, collect income for every controlled group, draw an uncontrolled group, spend power and megabucks to attack its resistance—or attack a rival’s group—place captured cards into the limited arrows of your power structure, negotiate support and deals, and win by reaching your control target or special goal.
Battletech Tcg
Manage cards in hand to time plays, combos, and scoring windows.
Warhammer 40,000: Heroes of Black Reach
Choose a scenario and force, deploy on its terrain map, assign secret numbered order tokens including a bluff, reveal activations in sequence, move, fire, and assault with unit abilities and action cards, and complete the scenario objective before the opposing army.
Tiny Ninjas: Original
Push your luck for bigger rewards while risk keeps building.
Runebound
Roll dice and choose how to use the results for tactical outcomes.
Eketorp
Replenish building materials, program every Viking’s destination in secret, reveal together, resolve collisions with strength cards, award resources and send defeated Vikings to hospital, build or raid fortress walls, and finish with the most valuable completed stronghold.
Venom Assault
Build a deck or pool that turns small actions into stronger combos.
Funkoverse Strategy Game: Dc Comics 101
Move pieces across a map while planning position and timing.
Twilight Imperium
Maneuver forces across tactical or historical battle maps.
Dungeon!
Move forces between areas to control positions and pressure rivals.
Hegemonic
Place tiles carefully to build spatial scoring patterns.
Age of Galaxy (Second Edition)
Draft factions, form an alliance of up to three, produce resources, spend action discs to explore, colonize, trade, develop, research, and build fleets, resolve war and galactic phases, then score planets, technology, influence, and ideology when exploration is complete.
Lobotomy
Choose patients and a scenario, assemble its modular hospital, spend action points to move, search, interact, and attack, resolve custom dice and monster behavior, recover equipment and memories, complete the scenario objectives, and escape before the Warden catches the group.
Thunder Road
Roll and assign movement to your cars and buggy, advance the modular road, ram adjacent vehicles, resolve hazards and gunfire, use the helicopter to attack from above, recycle empty road boards to the front, and eliminate every rival convoy.
Ceres
Place workers to claim actions and turn resources into plans.
Batman: The Animated Series – Gotham City Under Siege
Set up the next act and its story cards, roll each hero’s custom dice, assign dice and move between rooftops and streets, resolve hero skills and story requirements, fight villains, manage Gotham’s status tracks, and survive the crisis phase through Act 4.
The Legend Of Korra: Pro-bending Arena
Build a deck or pool that turns small actions into stronger combos.
Marvel Dice Throne: Captain Marvel V. Black Panther
Roll dice and choose how to use the results for tactical outcomes.
Dinoblivion
Build a deck or pool that turns small actions into stronger combos.
Dark Domains
Place minions on contested actions, gather wealth and resources, construct a convincing settlement, corrupt buildings into dark forms, recruit henchmen and monsters, cast spells, fight Torin Company heroes, resolve each tarot-governed phase, and finish with the most skulls.